- Multiplayer: Re-enabled the enemy interrupt fix per default (cause it seems to work better than without the fix ...)

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6123 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2013-06-14 08:30:05 +00:00
parent cea54da006
commit 47b1594d53
+1 -1
View File
@@ -150,7 +150,7 @@ extern char cServerName[30];
// WANNE: After some MP-Tests: It seems there are still problems with enemy interupt and if this define is enabled the ALT + E (give turn to client) does not work either. So I disabled this define for now ...
// WANNE: If this define is enabled, it hopefully fixes the "enemy AI got stuck on pure client interrupt". (this "fix" was added in revision 5623)
//#define INTERRUPT_MP_DEADLOCK_FIX
#define INTERRUPT_MP_DEADLOCK_FIX
// WANNE: This features seems to work without any errors, so it is enabled :)
#define ENABLE_MP_FRIENDLY_PLAYERS_SHARE_SAME_FOV