-small tweak to BR fix to disable the notbuyable and itemclass = 0 filter on initial inventory setup so we can add new items later

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@427 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
MaddMugsy
2006-08-11 19:53:06 +00:00
parent 367f4e88fd
commit 47c26ccdcf
2 changed files with 7 additions and 17 deletions
+1 -1
View File
@@ -23,7 +23,7 @@ INT16 zVersionLabel[256] = { L"Beta v. 0.98" };
#else
//RELEASE BUILD VERSION
INT16 zVersionLabel[256] = { L"Release v1.13.426" };
INT16 zVersionLabel[256] = { L"Release v1.13.427" };
#endif
+6 -16
View File
@@ -570,15 +570,10 @@ BOOLEAN InitBobbyRayNewInventory()
// add all the NEW items he can ever sell into his possible inventory list, for now in order by item #
for( i = 0; i < MAXITEMS; i++ )
{
if ( Item[i].usItemClass == 0 )
break;
//if Bobby Ray sells this, it can be sold, and it's allowed into this game (some depend on e.g. gun-nut option)
// if( ( StoreInventory[ i ][ BOBBY_RAY_NEW ] != 0) && !( Item[ i ].fFlags & ITEM_NOT_BUYABLE ) && ItemIsLegal( i ) )
if( !( Item[ i ].notbuyable ) )
{
LaptopSaveInfo.BobbyRayInventory[ usBobbyrIndex ].usItemIndex = i;
usBobbyrIndex++;
}
LaptopSaveInfo.BobbyRayInventory[ usBobbyrIndex ].usItemIndex = i;
usBobbyrIndex++;
}
if ( usBobbyrIndex > 1 )
@@ -608,18 +603,13 @@ BOOLEAN InitBobbyRayUsedInventory()
// add all the NEW items he can ever sell into his possible inventory list, for now in order by item #
for( i = 0; i < MAXITEMS; i++ )
{
if ( Item[i].usItemClass == 0 )
break;
//if Bobby Ray sells this, it can be sold, and it's allowed into this game (some depend on e.g. gun-nut option)
// if( ( StoreInventory[ i ][ BOBBY_RAY_USED ] != 0) && !( Item[ i ].fFlags & ITEM_NOT_BUYABLE ) && ItemIsLegal( i ) )
if( !( Item[ i ].notbuyable ) )
// in case his store inventory list is wrong, make sure this category of item can be sold used
if ( CanDealerItemBeSoldUsed( i ) )
{
// in case his store inventory list is wrong, make sure this category of item can be sold used
if ( CanDealerItemBeSoldUsed( i ) )
{
LaptopSaveInfo.BobbyRayUsedInventory[ usBobbyrIndex ].usItemIndex = i;
usBobbyrIndex++;
}
LaptopSaveInfo.BobbyRayUsedInventory[ usBobbyrIndex ].usItemIndex = i;
usBobbyrIndex++;
}
}