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- Bugfix: Sometimes save games generated by Assert have an invalid startup screen. Added a check to make sure the save game will at least go to the map screen on loading rather than stay on the main screen (by tazpn)
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@4672 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -7260,6 +7260,26 @@ BOOLEAN SaveGeneralInfo( HWFILE hFile )
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extern UINT32 guiRainLoop;
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//end rain
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void EnsureValidLoadScreen( UINT32* puiScreen )
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{
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if (!puiScreen)
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return;
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switch(*puiScreen)
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{
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case GAME_SCREEN:
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case MAP_SCREEN:
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case LAPTOP_SCREEN:
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// These are valid screens
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break;
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default:
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// By default go to the strategic map if not a valid screen otherwise
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*puiScreen = MAP_SCREEN;
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break;
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}
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}
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BOOLEAN LoadGeneralInfo( HWFILE hFile )
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{
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//UINT32 uiNumBytesRead;
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@@ -7406,6 +7426,9 @@ BOOLEAN LoadGeneralInfo( HWFILE hFile )
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return( FALSE );
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}
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// Sometimes autosaves have invalid screens references esp. when generated on assert
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EnsureValidLoadScreen(&sGeneralInfo.uiCurrentScreen);
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gMusicModeToPlay = sGeneralInfo.ubMusicMode;
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guiCurrentUniqueSoldierId = sGeneralInfo.uiCurrentUniqueSoldierId;
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