Mobile Militia Improvements (by moa)

o see: http://www.bears-pit.com/board/ubbthreads.php/topics/325133/Re_Fix_Catched_the_mobiles.html#Post325133


git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1773 4f8fa57e-7814-0410-bad4-adc449f26b7c
This commit is contained in:
Wanne
2013-09-13 06:33:28 +00:00
parent 8ee68bc20f
commit 4853ee89c9
3 changed files with 17 additions and 59 deletions
+8 -5
View File
@@ -1287,7 +1287,7 @@ SOLDIER_TOOLTIP_DISPLAY_ORDERS = TRUE
SOLDIER_TOOLTIP_DISPLAY_ATTITUDE = TRUE
SOLDIER_TOOLTIP_DISPLAY_ACTIONPOINTS = TRUE
SOLDIER_TOOLTIP_DISPLAY_HEALTH = TRUE
SOLDIER_TOOLTIP_DISPLAY_ENERGY = TRUE
SOLDIER_TOOLTIP_DISPLAY_ENERGY = FALSE
SOLDIER_TOOLTIP_DISPLAY_MORALE = TRUE
SOLDIER_TOOLTIP_DISPLAY_TRAITS = TRUE
; Armor, Headgear
@@ -1417,7 +1417,7 @@ WEAPON_RESTING_DISPLAY = TRUE
WEAPON_RESTING_PRONE_BONI_PERCENTAGE = 50
;------------------------------------------------------------------------------------------------------------------------------
; scope modes
; Scope modes
;------------------------------------------------------------------------------------------------------------------------------
; Allow manual toggle between a gun's different scopes/sights (toggle via '.' in tactical)
@@ -1659,11 +1659,13 @@ INDIVIDUAL_HIDDEN_PERSON_NAMES = TRUE
; Turn this on, and the game uses individual enemy names (in tactical) defined in 'TableData\EnemyNames.xml'.
; If you set SOLDIER_PROFILES_ENEMY = TRUE the name in the profile takes precedence.
;------------------------------------------------------------------------------------------------------------------------------
INDIVIDUAL_ENEMY_NAMES = FALSE
;------------------------------------------------------------------------------------------------------------------------------
; Turn this on, and the game uses individual enemy ranks (in tactical) defined in 'TableData\EnemyRank.xml'.
;------------------------------------------------------------------------------------------------------------------------------
INDIVIDUAL_ENEMY_RANK = TRUE
;------------------------------------------------------------------------------------------------------------------------------
@@ -1803,7 +1805,8 @@ ACCESS_OTHER_MERC_INVENTORIES = TRUE
; Get an AP penalty for filled backpacks. This includes the weight of the backpack itself
; 1 AP penalty for each 5kg of weight up to the penalty defined by AP_MODIFIER_PACK (default = 4)
BACKPACKWEIGHT_LOWERS_AP = FALSE
; TRUE: weightbased penalty, FALSE: no penalty
BACKPACKWEIGHT_LOWERS_AP = TRUE
;******************************************************************************************************************************
;******************************************************************************************************************************
@@ -3110,11 +3113,11 @@ RESTRICT_ROAMING = TRUE
;------------------------------------------------------------------------------------------------------------------------------
; EXPLORATION-based restrictions
;
; Allow Mobile Militia to move through any EXPLORED sectors regardless of any other movement restrictions.
; Allow Mobile Militia to move through any EXPLORED sectors.
; RESTRICT_ROAMING must be set to TRUE.
;------------------------------------------------------------------------------------------------------------------------------
ALLOW_MILITIA_MOVEMENT_THROUGH_EXPLORED_SECTORS = FALSE
ALLOW_MILITIA_MOVEMENT_THROUGH_EXPLORED_SECTORS = TRUE
;------------------------------------------------------------------------------------------------------------------------------
; CONQUEST-based restrictions
@@ -5,14 +5,6 @@ With this system in place, a militia unit trained in one city can end up patroll
-->
<DYNAMICROAMING>
<RESTRICTION>
<SectorGrid>A9</SectorGrid>
<ReqTown>2</ReqTown>
</RESTRICTION>
<RESTRICTION>
<SectorGrid>A10</SectorGrid>
<ReqTown>2</ReqTown>
</RESTRICTION>
<RESTRICTION>
<SectorGrid>A12</SectorGrid>
<ReqTown>2</ReqTown>
@@ -453,16 +445,6 @@ With this system in place, a militia unit trained in one city can end up patroll
<SectorGrid>K2</SectorGrid>
<ReqTown>4</ReqTown>
</RESTRICTION>
<RESTRICTION>
<SectorGrid>C5</SectorGrid>
<ReqTown>2</ReqTown>
<ReqTown>12</ReqTown>
</RESTRICTION>
<RESTRICTION>
<SectorGrid>C6</SectorGrid>
<ReqTown>2</ReqTown>
<ReqTown>12</ReqTown>
</RESTRICTION>
<RESTRICTION>
<SectorGrid>C7</SectorGrid>
<ReqTown>2</ReqTown>
@@ -478,16 +460,6 @@ With this system in place, a militia unit trained in one city can end up patroll
<ReqTown>2</ReqTown>
<ReqTown>12</ReqTown>
</RESTRICTION>
<RESTRICTION>
<SectorGrid>D4</SectorGrid>
<ReqTown>2</ReqTown>
<ReqTown>12</ReqTown>
</RESTRICTION>
<RESTRICTION>
<SectorGrid>D5</SectorGrid>
<ReqTown>2</ReqTown>
<ReqTown>12</ReqTown>
</RESTRICTION>
<RESTRICTION>
<SectorGrid>C5</SectorGrid>
<ReqTown>6</ReqTown>
@@ -593,11 +565,6 @@ With this system in place, a militia unit trained in one city can end up patroll
<ReqTown>6</ReqTown>
<ReqTown>10</ReqTown>
</RESTRICTION>
<RESTRICTION>
<SectorGrid>I6</SectorGrid>
<ReqTown>6</ReqTown>
<ReqTown>10</ReqTown>
</RESTRICTION>
<RESTRICTION>
<SectorGrid>J6</SectorGrid>
<ReqTown>6</ReqTown>
@@ -613,11 +580,6 @@ With this system in place, a militia unit trained in one city can end up patroll
<ReqTown>6</ReqTown>
<ReqTown>10</ReqTown>
</RESTRICTION>
<RESTRICTION>
<SectorGrid>J9</SectorGrid>
<ReqTown>6</ReqTown>
<ReqTown>10</ReqTown>
</RESTRICTION>
<RESTRICTION>
<SectorGrid>C5</SectorGrid>
<ReqTown>4</ReqTown>
@@ -683,11 +645,6 @@ With this system in place, a militia unit trained in one city can end up patroll
<ReqTown>4</ReqTown>
<ReqTown>6</ReqTown>
</RESTRICTION>
<RESTRICTION>
<SectorGrid>J9</SectorGrid>
<ReqTown>4</ReqTown>
<ReqTown>6</ReqTown>
</RESTRICTION>
<RESTRICTION>
<SectorGrid>K6</SectorGrid>
<ReqTown>4</ReqTown>
@@ -703,16 +660,6 @@ With this system in place, a militia unit trained in one city can end up patroll
<ReqTown>4</ReqTown>
<ReqTown>12</ReqTown>
</RESTRICTION>
<RESTRICTION>
<SectorGrid>D4</SectorGrid>
<ReqTown>4</ReqTown>
<ReqTown>12</ReqTown>
</RESTRICTION>
<RESTRICTION>
<SectorGrid>D5</SectorGrid>
<ReqTown>4</ReqTown>
<ReqTown>12</ReqTown>
</RESTRICTION>
<RESTRICTION>
<SectorGrid>L2</SectorGrid>
<ReqTown>2</ReqTown>
+9 -1
View File
@@ -800,6 +800,7 @@ SHOW_CAMOUFLAGE_FACES = FALSE
;------------------------------------------------------------------------------------------------------------------------------
HIDE_ENEMY_HEALTH_TEXT = FALSE
;------------------------------------------------------------------------------------------------------------------------------
; If enabled, you see the health and fatigue bar when hovering over your mercs, and on the currently selected merc.
;------------------------------------------------------------------------------------------------------------------------------
@@ -1284,6 +1285,8 @@ SOLDIER_TOOLTIP_DISPLAY_ORDERS = FALSE
SOLDIER_TOOLTIP_DISPLAY_ATTITUDE = FALSE
SOLDIER_TOOLTIP_DISPLAY_ACTIONPOINTS = FALSE
SOLDIER_TOOLTIP_DISPLAY_HEALTH = FALSE
SOLDIER_TOOLTIP_DISPLAY_ENERGY = FALSE
SOLDIER_TOOLTIP_DISPLAY_MORALE = TRUE
SOLDIER_TOOLTIP_DISPLAY_TRAITS = FALSE
; Armor, Headgear
SOLDIER_TOOLTIP_DISPLAY_HELMET = FALSE
@@ -1798,6 +1801,11 @@ ALL_NAMED_NPCS_DECIDE_ACTION = FALSE
; allow accessing other mercs inventories. This works just like stealing, but on your teammembers, even when they are dying or unconscious
ACCESS_OTHER_MERC_INVENTORIES = FALSE
; Get an AP penalty for filled backpacks. This includes the weight of the backpack itself
; 1 AP penalty for each 5kg of weight up to the penalty defined by AP_MODIFIER_PACK (default = 4)
; TRUE: weightbased penalty, FALSE: no penalty
BACKPACKWEIGHT_LOWERS_AP = FALSE
;******************************************************************************************************************************
;******************************************************************************************************************************
@@ -3103,7 +3111,7 @@ RESTRICT_ROAMING = FALSE
;------------------------------------------------------------------------------------------------------------------------------
; EXPLORATION-based restrictions
;
; Allow Mobile Militia to move through any EXPLORED sectors regardless of any other movement restrictions.
; Allow Mobile Militia to move through any EXPLORED sectors.
; RESTRICT_ROAMING must be set to TRUE.
;------------------------------------------------------------------------------------------------------------------------------