mirror of
https://github.com/1dot13/source.git
synced 2026-07-22 13:40:22 +02:00
Removed Sounds/SoundsProfiles.xml and relevant code. If you don't want soundfiles to play for a character, remove or rename those soundfiles, no need for an extra xml.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8623 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
@@ -1158,12 +1158,6 @@ BOOLEAN LoadExternalGameplayData(STR directoryName)
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num_found_soldier_profiles[5] = num_found_profiles;
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}
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}
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//Sound profile by jazz
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strcpy(fileName, directoryName);
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strcat(fileName, SOUNDPROFILE);
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DebugMsg (TOPIC_JA2,DBG_LEVEL_3,String("LoadExternalGameplayData, fileName = %s", fileName));
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SGP_THROW_IFFALSE(ReadInSoundProfile(fileName), SOUNDPROFILE);
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//Random stats by jazz
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strcpy(fileName, directoryName);
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@@ -94,8 +94,6 @@ class SOLDIERTYPE;
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#define DIALOGUE_DEFAULT_SUBTITLE_WIDTH 200
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#define TEXT_DELAY_MODIFIER 60
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SOUND_PROFILE_VALUES gSoundProfileValue[NUM_PROFILES];
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typedef struct
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{
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UINT16 usQuoteNum;
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@@ -2320,17 +2318,7 @@ CHAR8 *GetDialogueDataFilename( UINT8 ubCharacterNum, UINT16 usQuoteNum, BOOLEAN
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{
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if ( fWavFile )
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{
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// Lesh: patch to allow playback ogg speech files
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// build name of wav file (characternum + quotenum)
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//SB: curiously, there are no g_%03d_%03d audio files in all russian versions
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// #ifdef RUSSIAN
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// sprintf( zFileNameHelper,"NPC_SPEECH\\g_%03d_%03d",ubCharacterNum,usQuoteNum );
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// #else
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if ( gSoundProfileValue[ubCharacterNum].EnabledSound == TRUE )
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{
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sprintf( zFileNameHelper, "NPC_SPEECH\\d_%03d_%03d", usVoiceSet, usQuoteNum );
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}
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// #endif
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sprintf( zFileNameHelper, "NPC_SPEECH\\d_%03d_%03d", usVoiceSet, usQuoteNum );
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}
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else
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{
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@@ -2388,17 +2376,14 @@ CHAR8 *GetDialogueDataFilename( UINT8 ubCharacterNum, UINT16 usQuoteNum, BOOLEAN
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if ( fWavFile )
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{
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if ( gSoundProfileValue[ubFileNumID].EnabledSound == TRUE )
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// Lesh: patch to allow playback ogg speech files
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sprintf( zFileNameHelper, "NPC_SPEECH\\%03d_%03d", ubFileNumID, usQuoteNum );
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// WANNE: We do not have any speech files for the other (!= HERVE) santos bartenders, take HERVE speech files
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if ( isBartenderSantos && HERVE != ubFileNumID && !SoundFileExists( zFileNameHelper, zFileName ) )
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{
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// Lesh: patch to allow playback ogg speech files
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sprintf( zFileNameHelper,"NPC_SPEECH\\%03d_%03d",ubFileNumID,usQuoteNum );
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// WANNE: We do not have any speech files for the other (!= HERVE) santos bartenders, take HERVE speech files
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if (isBartenderSantos && HERVE != ubFileNumID && !SoundFileExists( zFileNameHelper, zFileName ) )
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{
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ubFileNumID = HERVE;
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sprintf( zFileNameHelper,"NPC_SPEECH\\%03d_%03d",ubFileNumID,usQuoteNum );
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}
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ubFileNumID = HERVE;
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sprintf( zFileNameHelper, "NPC_SPEECH\\%03d_%03d", ubFileNumID, usQuoteNum );
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}
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}
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else
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@@ -2423,28 +2408,23 @@ CHAR8 *GetDialogueDataFilename( UINT8 ubCharacterNum, UINT16 usQuoteNum, BOOLEAN
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gMercProfiles[ubCharacterNum].Type == PROFILETYPE_VEHICLE ) && gMercProfiles[ ubCharacterNum ].ubMiscFlags & PROFILE_MISC_FLAG_RECRUITED )
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{
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//inshy: fix for UB-1.13 version only sprintf( zFileName,"SPEECH\\r_%03d_%03d.ogg",ubCharacterNum,usQuoteNum );
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if ( gSoundProfileValue[ubCharacterNum].EnabledSound == TRUE )
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{
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#ifdef JA2UB
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//inshy: fix for UB-1.13 version only
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sprintf( zFileNameHelper,"SPEECH\\%03d_%03d",usVoiceSet,usQuoteNum );
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//inshy: fix for UB-1.13 version only
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sprintf( zFileNameHelper,"SPEECH\\%03d_%03d",usVoiceSet,usQuoteNum );
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#else
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sprintf( zFileNameHelper,"SPEECH\\r_%03d_%03d",usVoiceSet,usQuoteNum );
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sprintf( zFileNameHelper,"SPEECH\\r_%03d_%03d",usVoiceSet,usQuoteNum );
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//<SB> Also check for Russian Gold sound files (identical to international ones)
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if ( !SoundFileExists( zFileNameHelper, zFileName ) )
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sprintf( zFileNameHelper, "SPEECH\\%03d_%03d", usVoiceSet, usQuoteNum );
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//<SB> Also check for Russian Gold sound files (identical to international ones)
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if ( !SoundFileExists( zFileNameHelper, zFileName ) )
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sprintf( zFileNameHelper, "SPEECH\\%03d_%03d", usVoiceSet, usQuoteNum );
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#endif
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}
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}
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else
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#endif
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{
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if ( gSoundProfileValue[ubCharacterNum].EnabledSound == TRUE )
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{
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// build name of wav file (characternum + quotenum)
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sprintf( zFileNameHelper, "SPEECH\\%03d_%03d", usVoiceSet, usQuoteNum );
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}
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// build name of wav file (characternum + quotenum)
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sprintf( zFileNameHelper, "SPEECH\\%03d_%03d", usVoiceSet, usQuoteNum );
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}
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}
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else
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@@ -2470,20 +2450,17 @@ CHAR8 *GetSnitchDialogueDataFilename( UINT8 ubCharacterNum, UINT16 usQuoteNum, B
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if ( fWavFile )
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{
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if ( gSoundProfileValue[ubCharacterNum].EnabledSound == TRUE )
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// build name of wav file (characternum + quotenum)
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if ( fName )
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{
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// build name of wav file (characternum + quotenum)
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if(fName)
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{
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sprintf( zFileName, "SPEECH\\SNITCH\\NAMES\\%03d_%03d", usVoiceSet, usQuoteNum );
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}
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else
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{
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sprintf( zFileName, "SPEECH\\SNITCH\\%03d_%03d", usVoiceSet, usQuoteNum );
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}
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SoundFileExists( zFileName, zFilename_Used );
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sprintf( zFileName, "SPEECH\\SNITCH\\NAMES\\%03d_%03d", usVoiceSet, usQuoteNum );
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}
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else
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{
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sprintf( zFileName, "SPEECH\\SNITCH\\%03d_%03d", usVoiceSet, usQuoteNum );
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}
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SoundFileExists( zFileName, zFilename_Used );
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}
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else
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{
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@@ -6,15 +6,6 @@
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#include "soldier profile type.h"
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#include <vector>
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typedef struct
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{
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UINT16 uiIndex; // add
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BOOLEAN EnabledSound;
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} SOUND_PROFILE_VALUES;
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extern SOUND_PROFILE_VALUES gSoundProfileValue[NUM_PROFILES];
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// An enumeration for dialog quotes
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enum DialogQuoteIDs
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{
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@@ -11020,26 +11020,23 @@ BOOLEAN SOLDIERTYPE::InternalDoMercBattleSound( UINT8 ubBattleSoundID, INT8 bSpe
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spParms.uiPan = SoundDir( pSoldier->sGridNo );
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spParms.uiPriority = GROUP_PLAYER;
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if ( gSoundProfileValue[pSoldier->ubProfile].EnabledSound == TRUE || pSoldier->ubProfile == NO_PROFILE )
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if ( (uiSoundID = SoundPlay( zFilename_Used, &spParms )) == SOUND_ERROR )
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{
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if ( (uiSoundID = SoundPlay( zFilename_Used, &spParms )) == SOUND_ERROR )
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{
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return(FALSE);
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}
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else
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{
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pSoldier->uiBattleSoundID = uiSoundID;
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return(FALSE);
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}
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else
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{
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pSoldier->uiBattleSoundID = uiSoundID;
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if ( pSoldier->ubProfile != NO_PROFILE )
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if ( pSoldier->ubProfile != NO_PROFILE )
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{
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// Get soldier's face ID
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iFaceIndex = pSoldier->iFaceIndex;
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// Check face index
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if ( iFaceIndex != -1 )
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{
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// Get soldier's face ID
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iFaceIndex = pSoldier->iFaceIndex;
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// Check face index
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if ( iFaceIndex != -1 )
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{
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ExternSetFaceTalking( iFaceIndex, uiSoundID );
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}
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ExternSetFaceTalking( iFaceIndex, uiSoundID );
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}
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}
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}
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@@ -1244,10 +1244,6 @@
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RelativePath=".\XML_SoldierProfiles.cpp"
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>
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</File>
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<File
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RelativePath=".\XML_SoundProfile.cpp"
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>
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</File>
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<File
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RelativePath=".\XML_Sounds.cpp"
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>
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@@ -1246,10 +1246,6 @@
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RelativePath=".\XML_SoldierProfiles.cpp"
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>
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</File>
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<File
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RelativePath=".\XML_SoundProfile.cpp"
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>
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</File>
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<File
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RelativePath="XML_Sounds.cpp"
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>
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@@ -248,7 +248,6 @@
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<ClCompile Include="XML_RPCFacesSmall.cpp" />
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<ClCompile Include="XML_SectorLoadscreens.cpp" />
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<ClCompile Include="XML_SoldierProfiles.cpp" />
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<ClCompile Include="XML_SoundProfile.cpp" />
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<ClCompile Include="XML_Sounds.cpp" />
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<ClCompile Include="XML_SpreadPatterns.cpp" />
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<ClCompile Include="XML_StructureConstruct.cpp" />
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@@ -620,9 +620,6 @@
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<ClCompile Include="XML_RandomStats.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="XML_SoundProfile.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="XML_Qarray.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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@@ -249,7 +249,6 @@
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<ClCompile Include="XML_RPCFacesSmall.cpp" />
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<ClCompile Include="XML_SectorLoadscreens.cpp" />
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<ClCompile Include="XML_SoldierProfiles.cpp" />
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<ClCompile Include="XML_SoundProfile.cpp" />
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<ClCompile Include="XML_Sounds.cpp" />
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<ClCompile Include="XML_SpreadPatterns.cpp" />
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<ClCompile Include="XML_StructureConstruct.cpp" />
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@@ -623,9 +623,6 @@
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<ClCompile Include="XML_RandomStats.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="XML_SoundProfile.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="XML_Qarray.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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@@ -249,7 +249,6 @@
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<ClCompile Include="XML_RPCFacesSmall.cpp" />
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<ClCompile Include="XML_SectorLoadscreens.cpp" />
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<ClCompile Include="XML_SoldierProfiles.cpp" />
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<ClCompile Include="XML_SoundProfile.cpp" />
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<ClCompile Include="XML_Sounds.cpp" />
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<ClCompile Include="XML_SpreadPatterns.cpp" />
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<ClCompile Include="XML_StructureConstruct.cpp" />
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@@ -623,9 +623,6 @@
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<ClCompile Include="XML_RandomStats.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="XML_SoundProfile.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="XML_Qarray.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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@@ -148,7 +148,6 @@ typedef PARSE_STAGE;
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#define SOUNDSFILENAME "Sounds\\Sounds.xml"
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#define BURSTSOUNDSFILENAME "Sounds\\BurstSounds.xml"
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#define SOUNDPROFILE "Sounds\\SoundsProfiles.xml"
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#define SECTORLOADSCREENSFILENAME "Map\\SectorLoadscreens.xml"
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#define CITYTABLEFILENAME "Map\\Cities.xml"
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@@ -525,10 +524,6 @@ extern BOOLEAN WriteLocks( STR fileName );
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extern BOOLEAN ReadInKeys( STR fileName );
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extern BOOLEAN WriteKeys( STR fileName );
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//Enabled\Disabled profile sound by Jazz
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extern BOOLEAN ReadInSoundProfile( STR fileName );
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extern BOOLEAN WriteSoundProfile( STR fileName );
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//Random stats by Jazz
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extern BOOLEAN WriteRandomStats( STR fileName );
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extern BOOLEAN ReadInRandomStats( STR fileName );
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@@ -1,200 +0,0 @@
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#ifdef PRECOMPILEDHEADERS
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#include "Tactical All.h"
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#else
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#include "sgp.h"
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#include "Debug Control.h"
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#include "expat.h"
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#include "XML.h"
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#endif
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#include "Dialogue Control.h"
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#include "soldier profile type.h"
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struct
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{
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PARSE_STAGE curElement;
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CHAR8 szCharData[MAX_CHAR_DATA_LENGTH+1];
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SOUND_PROFILE_VALUES curSoundProfile;
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SOUND_PROFILE_VALUES * curArray;
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UINT32 maxArraySize;
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UINT32 curIndex;
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UINT32 currentDepth;
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UINT32 maxReadDepth;
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}
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typedef SoundProfileParseData;
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static void XMLCALL
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SoundProfileStartElementHandle(void *userData, const XML_Char *name, const XML_Char **atts)
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{
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SoundProfileParseData * pData = (SoundProfileParseData *)userData;
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if(pData->currentDepth <= pData->maxReadDepth) //are we reading this element?
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{
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if(strcmp(name, "SOUNDPROFILE") == 0 && pData->curElement == ELEMENT_NONE)
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{
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pData->curElement = ELEMENT_LIST;
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pData->maxReadDepth++; //we are not skipping this element
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}
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else if(strcmp(name, "PROFILE") == 0 && pData->curElement == ELEMENT_LIST)
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{
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pData->curElement = ELEMENT;
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pData->maxReadDepth++; //we are not skipping this element
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}
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else if(pData->curElement == ELEMENT &&
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(strcmp(name, "uiIndex") == 0 ||
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strcmp(name, "EnabledSound") == 0 ))
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{
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pData->curElement = ELEMENT_PROPERTY;
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pData->maxReadDepth++; //we are not skipping this element
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}
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pData->szCharData[0] = '\0';
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}
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pData->currentDepth++;
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}
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static void XMLCALL
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SoundProfileCharacterDataHandle(void *userData, const XML_Char *str, int len)
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{
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SoundProfileParseData * pData = (SoundProfileParseData *)userData;
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if( (pData->currentDepth <= pData->maxReadDepth) &&
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(strlen(pData->szCharData) < MAX_CHAR_DATA_LENGTH)
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){
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strncat(pData->szCharData,str,__min((unsigned int)len,MAX_CHAR_DATA_LENGTH-strlen(pData->szCharData)));
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}
|
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}
|
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|
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|
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static void XMLCALL
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SoundProfileEndElementHandle(void *userData, const XML_Char *name)
|
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{
|
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SoundProfileParseData * pData = (SoundProfileParseData *)userData;
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|
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if(pData->currentDepth <= pData->maxReadDepth) //we're at the end of an element that we've been reading
|
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{
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if(strcmp(name, "SOUNDPROFILE") == 0)
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{
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pData->curElement = ELEMENT_NONE;
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}
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else if(strcmp(name, "PROFILE") == 0)
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{
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pData->curElement = ELEMENT_LIST;
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gSoundProfileValue[pData->curSoundProfile.uiIndex].EnabledSound = pData->curSoundProfile.EnabledSound;
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}
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else if(strcmp(name, "uiIndex") == 0)
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{
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pData->curElement = ELEMENT;
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pData->curSoundProfile.uiIndex = (UINT16) atol(pData->szCharData);
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}
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else if(strcmp(name, "EnabledSound") == 0)
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{
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pData->curElement = ELEMENT;
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pData->curSoundProfile.EnabledSound = (BOOLEAN) atol(pData->szCharData);
|
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}
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pData->maxReadDepth--;
|
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}
|
||||
|
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pData->currentDepth--;
|
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}
|
||||
|
||||
|
||||
|
||||
|
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BOOLEAN ReadInSoundProfile(STR fileName)
|
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{
|
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HWFILE hFile;
|
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UINT32 uiBytesRead;
|
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UINT32 uiFSize;
|
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CHAR8 * lpcBuffer;
|
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XML_Parser parser = XML_ParserCreate(NULL);
|
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|
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SoundProfileParseData pData;
|
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|
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DebugMsg(TOPIC_JA2, DBG_LEVEL_3, "Loading SoundsProfiles.xml" );
|
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|
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// Open file
|
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hFile = FileOpen( fileName, FILE_ACCESS_READ, FALSE );
|
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if ( !hFile )
|
||||
return( FALSE );
|
||||
|
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uiFSize = FileGetSize(hFile);
|
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lpcBuffer = (CHAR8 *) MemAlloc(uiFSize+1);
|
||||
|
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//Read in block
|
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if ( !FileRead( hFile, lpcBuffer, uiFSize, &uiBytesRead ) )
|
||||
{
|
||||
MemFree(lpcBuffer);
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return( FALSE );
|
||||
}
|
||||
|
||||
lpcBuffer[uiFSize] = 0; //add a null terminator
|
||||
|
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FileClose( hFile );
|
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|
||||
|
||||
XML_SetElementHandler(parser, SoundProfileStartElementHandle, SoundProfileEndElementHandle);
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XML_SetCharacterDataHandler(parser, SoundProfileCharacterDataHandle);
|
||||
|
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|
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memset(&pData,0,sizeof(pData));
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XML_SetUserData(parser, &pData);
|
||||
|
||||
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if(!XML_Parse(parser, lpcBuffer, uiFSize, TRUE))
|
||||
{
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CHAR8 errorBuf[511];
|
||||
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sprintf(errorBuf, "XML Parser Error in SoundsProfiles.xml: %s at line %d", XML_ErrorString(XML_GetErrorCode(parser)), XML_GetCurrentLineNumber(parser));
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LiveMessage(errorBuf);
|
||||
|
||||
MemFree(lpcBuffer);
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
MemFree(lpcBuffer);
|
||||
|
||||
|
||||
XML_ParserFree(parser);
|
||||
|
||||
|
||||
return( TRUE );
|
||||
}
|
||||
|
||||
BOOLEAN WriteSoundProfile(STR fileName)
|
||||
{
|
||||
HWFILE hFile;
|
||||
|
||||
//Debug code; make sure that what we got from the file is the same as what's there
|
||||
// Open a new file
|
||||
hFile = FileOpen( fileName, FILE_ACCESS_WRITE | FILE_CREATE_ALWAYS, FALSE );
|
||||
if ( !hFile )
|
||||
return( FALSE );
|
||||
|
||||
{
|
||||
UINT32 cnt;
|
||||
|
||||
FilePrintf(hFile,"<SOUNDPROFILE>\r\n");
|
||||
for(cnt = 0;cnt < NUM_PROFILES;cnt++)
|
||||
{
|
||||
|
||||
FilePrintf(hFile,"\t<PROFILE>\r\n");
|
||||
|
||||
FilePrintf(hFile,"\t\t<uiIndex>%d</uiIndex>\r\n", cnt);
|
||||
FilePrintf(hFile,"\t\t<EnabledSound>1</EnabledSound>\r\n");
|
||||
FilePrintf(hFile,"\t</PROFILE>\r\n");
|
||||
}
|
||||
FilePrintf(hFile,"</SOUNDPROFILE>\r\n");
|
||||
}
|
||||
FileClose( hFile );
|
||||
|
||||
return( TRUE );
|
||||
}
|
||||
Reference in New Issue
Block a user