If the itemlist is huge and one uses New Inventory System, New Attachment System and a lot of MOLLE items, there is a noticable slowdown if inventory is open in tactical. I cleaned up code to ease that somewhat, but the problem will likely persist.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7600 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2014-10-19 21:53:05 +00:00
parent 5dbcf2a1e8
commit 499ff2db06
24 changed files with 674 additions and 702 deletions
+2 -5
View File
@@ -1166,9 +1166,6 @@ BOOLEAN LoadBriefingRoomFromLoadGameFile( HWFILE hFile )
#ifdef ENABLE_BRIEFINGROOM
UINT32 uiNumBytesRead;
UINT32 i;
#endif
#ifdef ENABLE_BRIEFINGROOM
// Flugente: compatibility fix
BOOLEAN briefingroomreadingdone = FALSE;
@@ -1189,7 +1186,7 @@ BOOLEAN LoadBriefingRoomFromLoadGameFile( HWFILE hFile )
if ( !briefingroomreadingdone )
{
for(i=0; i<NUM_MISSION; i++)
for(i=0; i<NUM_MISSION; ++i)
{
gBriefingRoomData[ i ].Hidden = saveBriefingRoomData[i].Hidden;
gBriefingRoomData[ i ].CheckMission = saveBriefingRoomData[i].CheckMission;
@@ -1202,7 +1199,7 @@ BOOLEAN LoadBriefingRoomFromLoadGameFile( HWFILE hFile )
return( FALSE );
}
for(i=0; i<NUM_MISSION; i++)
for(i=0; i<NUM_MISSION; ++i)
{
gBriefingRoomSpecialMissionData[ i ].Hidden = saveBriefingRoomSpecialMissionData[i].Hidden;
gBriefingRoomSpecialMissionData[ i ].CheckMission = saveBriefingRoomSpecialMissionData[i].CheckMission;