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If the itemlist is huge and one uses New Inventory System, New Attachment System and a lot of MOLLE items, there is a noticable slowdown if inventory is open in tactical. I cleaned up code to ease that somewhat, but the problem will likely persist.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7600 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -1166,9 +1166,6 @@ BOOLEAN LoadBriefingRoomFromLoadGameFile( HWFILE hFile )
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#ifdef ENABLE_BRIEFINGROOM
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UINT32 uiNumBytesRead;
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UINT32 i;
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#endif
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#ifdef ENABLE_BRIEFINGROOM
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// Flugente: compatibility fix
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BOOLEAN briefingroomreadingdone = FALSE;
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@@ -1189,7 +1186,7 @@ BOOLEAN LoadBriefingRoomFromLoadGameFile( HWFILE hFile )
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if ( !briefingroomreadingdone )
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{
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for(i=0; i<NUM_MISSION; i++)
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for(i=0; i<NUM_MISSION; ++i)
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{
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gBriefingRoomData[ i ].Hidden = saveBriefingRoomData[i].Hidden;
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gBriefingRoomData[ i ].CheckMission = saveBriefingRoomData[i].CheckMission;
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@@ -1202,7 +1199,7 @@ BOOLEAN LoadBriefingRoomFromLoadGameFile( HWFILE hFile )
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return( FALSE );
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}
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for(i=0; i<NUM_MISSION; i++)
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for(i=0; i<NUM_MISSION; ++i)
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{
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gBriefingRoomSpecialMissionData[ i ].Hidden = saveBriefingRoomSpecialMissionData[i].Hidden;
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gBriefingRoomSpecialMissionData[ i ].CheckMission = saveBriefingRoomSpecialMissionData[i].CheckMission;
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