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Fix: Militia tank fix could lead to graphical glitch with following crash.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7597 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -1501,8 +1501,18 @@ void AddSoldierInitListMilitia( UINT8 ubNumGreen, UINT8 ubNumRegs, UINT8 ubNumEl
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curr->pBasicPlacement->bOrders = STATIONARY;
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curr->pBasicPlacement->bAttitude = (INT8) Random( MAXATTITUDES );
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// silversurfer: Replace body type. Militia tanks are not allowed.
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if( curr->pDetailedPlacement->bBodyType == TANK_NE || curr->pDetailedPlacement->bBodyType == TANK_NW
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|| curr->pBasicPlacement->bBodyType == TANK_NE || curr->pBasicPlacement->bBodyType == TANK_NW )
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if( curr->pBasicPlacement->fDetailedPlacement )
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{
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if( curr->pDetailedPlacement->bBodyType == TANK_NE || curr->pDetailedPlacement->bBodyType == TANK_NW )
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{
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curr->pBasicPlacement->bBodyType = PreRandom( REGFEMALE + 1 );
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// check for better spot next to the tank so the militia doesn't get stuck in the tank
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INT32 iNewSpot = FindNearestPassableSpot( curr->pBasicPlacement->usStartingGridNo );
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if( iNewSpot != NOWHERE)
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curr->pBasicPlacement->usStartingGridNo = iNewSpot;
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}
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}
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else if( curr->pBasicPlacement->bBodyType == TANK_NE || curr->pBasicPlacement->bBodyType == TANK_NW )
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{
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curr->pBasicPlacement->bBodyType = PreRandom( REGFEMALE + 1 );
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// check for better spot next to the tank so the militia doesn't get stuck in the tank
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