If the itemlist is huge and one uses New Inventory System, New Attachment System and a lot of MOLLE items, there is a noticable slowdown if inventory is open in tactical. I cleaned up code to ease that somewhat, but the problem will likely persist.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7600 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2014-10-19 21:53:05 +00:00
parent 5dbcf2a1e8
commit 499ff2db06
24 changed files with 674 additions and 702 deletions
+2 -2
View File
@@ -3021,7 +3021,7 @@ void RenderSMPanel( BOOLEAN *pfDirty )
// lets rearrange our skills to a temp array
// we also get the number of lines (skills) to be displayed
for ( UINT8 ubCnt = 1; ubCnt < NUM_SKILLTRAITS_NT; ubCnt++ )
for ( UINT8 ubCnt = 1; ubCnt < NUM_SKILLTRAITS_NT; ++ubCnt )
{
if ( ProfileHasSkillTrait( gpSMCurrentMerc->ubProfile, ubCnt ) == 2 )
{
@@ -3041,7 +3041,7 @@ void RenderSMPanel( BOOLEAN *pfDirty )
}
else
{
for ( UINT8 ubCnt = 0; ubCnt < bNumSkillTraits; ubCnt++ )
for ( UINT8 ubCnt = 0; ubCnt < bNumSkillTraits; ++ubCnt )
{
swprintf( sTemp, L"%s\n", gzMercSkillTextNew[ ubTempSkillArray[ubCnt] ] );
wcscat( pStr, sTemp );