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If the itemlist is huge and one uses New Inventory System, New Attachment System and a lot of MOLLE items, there is a noticable slowdown if inventory is open in tactical. I cleaned up code to ease that somewhat, but the problem will likely persist.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7600 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -3021,7 +3021,7 @@ void RenderSMPanel( BOOLEAN *pfDirty )
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// lets rearrange our skills to a temp array
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// we also get the number of lines (skills) to be displayed
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for ( UINT8 ubCnt = 1; ubCnt < NUM_SKILLTRAITS_NT; ubCnt++ )
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for ( UINT8 ubCnt = 1; ubCnt < NUM_SKILLTRAITS_NT; ++ubCnt )
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{
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if ( ProfileHasSkillTrait( gpSMCurrentMerc->ubProfile, ubCnt ) == 2 )
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{
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@@ -3041,7 +3041,7 @@ void RenderSMPanel( BOOLEAN *pfDirty )
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}
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else
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{
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for ( UINT8 ubCnt = 0; ubCnt < bNumSkillTraits; ubCnt++ )
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for ( UINT8 ubCnt = 0; ubCnt < bNumSkillTraits; ++ubCnt )
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{
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swprintf( sTemp, L"%s\n", gzMercSkillTextNew[ ubTempSkillArray[ubCnt] ] );
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wcscat( pStr, sTemp );
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