If the itemlist is huge and one uses New Inventory System, New Attachment System and a lot of MOLLE items, there is a noticable slowdown if inventory is open in tactical. I cleaned up code to ease that somewhat, but the problem will likely persist.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7600 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2014-10-19 21:53:05 +00:00
parent 5dbcf2a1e8
commit 499ff2db06
24 changed files with 674 additions and 702 deletions
+19 -59
View File
@@ -305,41 +305,35 @@ extern FLOAT Distance2D( FLOAT dDeltaX, FLOAT dDeltaY );
// Flugente: toggle display of enemy role indicators
BOOLEAN gDisplayEnemyRoles = TRUE;
#define SCSTI ".STI"
#define SCSTI_IMP "_IMP.STI"
BOOLEAN InitializeFaceGearGraphics()
{
VOBJECT_DESC VObjectDesc;
char fileName[500];
for(UINT32 iCounter2 = 1; iCounter2 < MAXITEMS; iCounter2++ )
{
VObjectDesc.fCreateFlags = VSURFACE_CREATE_FROMFILE;
#define SCSTI ".STI"
for ( UINT32 iCounter2 = 1; iCounter2 < gMAXITEMS_READ; ++iCounter2 )
{
if ( zNewFaceGear[iCounter2].Type > 0 )
{
strcpy(fileName, zNewFaceGear[iCounter2].szFile);
strcat(fileName, SCSTI);
strcpy(VObjectDesc.ImageFile, fileName);
CHECKF(AddVideoObject(&VObjectDesc,&zNewFaceGear[iCounter2].uiIndex));
{
VObjectDesc.fCreateFlags = VSURFACE_CREATE_FROMFILE;
strcpy(fileName, zNewFaceGear[iCounter2].szFile);
strcat(fileName, SCSTI);
strcpy(VObjectDesc.ImageFile, fileName);
CHECKF(AddVideoObject(&VObjectDesc,&zNewFaceGear[iCounter2].uiIndex));
}
}
}
for(UINT32 iCounter2 = 1; iCounter2 < MAXITEMS; iCounter2++ )
{
VObjectDesc.fCreateFlags = VSURFACE_CREATE_FROMFILE;
#define SCSTI_IMP "_IMP.STI"
if ( zNewFaceGear[iCounter2].Type > 0 )
{
//IMP
strcpy(fileName, zNewFaceGear[iCounter2].szFile);
strcat(fileName, SCSTI_IMP);
strcpy(VObjectDesc.ImageFile, fileName);
CHECKF(AddVideoObject(&VObjectDesc,&zNewFaceGearIMP[iCounter2].uiIndex));
{
VObjectDesc.fCreateFlags = VSURFACE_CREATE_FROMFILE;
strcpy( fileName, zNewFaceGear[iCounter2].szFile );
strcat( fileName, SCSTI_IMP );
strcpy( VObjectDesc.ImageFile, fileName );
CHECKF( AddVideoObject( &VObjectDesc, &zNewFaceGearIMP[iCounter2].uiIndex ) );
}
}
}
@@ -562,40 +556,6 @@ BOOLEAN InitializeTacticalInterface( )
InitializeFaceGearGraphics();
/*
for( iCounter2 = 1; iCounter2 < MAXITEMS; iCounter2++ )
{
VObjectDesc.fCreateFlags = VSURFACE_CREATE_FROMFILE;
#define SCSTI ".STI"
if ( zNewFaceGear[iCounter2].Type > 0 )
{
strcpy(fileName, zNewFaceGear[iCounter2].szFile);
strcat(fileName, SCSTI);
strcpy(VObjectDesc.ImageFile, fileName);
CHECKF(AddVideoObject(&VObjectDesc,&zNewFaceGear[iCounter2].uiIndex));
}
}
for( iCounter2 = 1; iCounter2 < MAXITEMS; iCounter2++ )
{
VObjectDesc.fCreateFlags = VSURFACE_CREATE_FROMFILE;
#define SCSTI_IMP "_IMP.STI"
if ( zNewFaceGear[iCounter2].Type > 0 )
{
//IMP
strcpy(fileName, zNewFaceGear[iCounter2].szFile);
strcat(fileName, SCSTI_IMP);
strcpy(VObjectDesc.ImageFile, fileName);
CHECKF(AddVideoObject(&VObjectDesc,&zNewFaceGearIMP[iCounter2].uiIndex));
}
}
*/
// LOAD RADIO
VObjectDesc.fCreateFlags = VOBJECT_CREATE_FROMFILE;
FilenameForBPP("INTERFACE\\radio.sti", VObjectDesc.ImageFile);