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If the itemlist is huge and one uses New Inventory System, New Attachment System and a lot of MOLLE items, there is a noticable slowdown if inventory is open in tactical. I cleaned up code to ease that somewhat, but the problem will likely persist.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7600 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -92,7 +92,7 @@ void InitRandomMercs()
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// HLT DEX AGI STR WIS MRK LDR MEC EXP MED
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//populate random gear list
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for (int i = 0;i < MAXITEMS; i++)
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for ( int i = 0; i < gMAXITEMS_READ; ++i )
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{
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INVTYPE* item = &Item[i];
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