If the itemlist is huge and one uses New Inventory System, New Attachment System and a lot of MOLLE items, there is a noticable slowdown if inventory is open in tactical. I cleaned up code to ease that somewhat, but the problem will likely persist.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7600 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2014-10-19 21:53:05 +00:00
parent 5dbcf2a1e8
commit 499ff2db06
24 changed files with 674 additions and 702 deletions
+1 -1
View File
@@ -92,7 +92,7 @@ void InitRandomMercs()
// HLT DEX AGI STR WIS MRK LDR MEC EXP MED
//populate random gear list
for (int i = 0;i < MAXITEMS; i++)
for ( int i = 0; i < gMAXITEMS_READ; ++i )
{
INVTYPE* item = &Item[i];