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If the itemlist is huge and one uses New Inventory System, New Attachment System and a lot of MOLLE items, there is a noticable slowdown if inventory is open in tactical. I cleaned up code to ease that somewhat, but the problem will likely persist.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7600 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -816,7 +816,7 @@ BOOLEAN WriteWeaponStats()
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UINT32 cnt;
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FilePrintf(hFile,"<WEAPONLIST>\r\n");
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for(cnt = 0;cnt < MAXITEMS;cnt++)
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for(cnt = 0;cnt < MAXITEMS; ++cnt)
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{
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CHAR8 * szRemainder = Weapon[cnt].szWeaponName; //the remaining string to be output (for making valid XML)
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