If the itemlist is huge and one uses New Inventory System, New Attachment System and a lot of MOLLE items, there is a noticable slowdown if inventory is open in tactical. I cleaned up code to ease that somewhat, but the problem will likely persist.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7600 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2014-10-19 21:53:05 +00:00
parent 5dbcf2a1e8
commit 499ff2db06
24 changed files with 674 additions and 702 deletions
+1 -1
View File
@@ -816,7 +816,7 @@ BOOLEAN WriteWeaponStats()
UINT32 cnt;
FilePrintf(hFile,"<WEAPONLIST>\r\n");
for(cnt = 0;cnt < MAXITEMS;cnt++)
for(cnt = 0;cnt < MAXITEMS; ++cnt)
{
CHAR8 * szRemainder = Weapon[cnt].szWeaponName; //the remaining string to be output (for making valid XML)