If the itemlist is huge and one uses New Inventory System, New Attachment System and a lot of MOLLE items, there is a noticable slowdown if inventory is open in tactical. I cleaned up code to ease that somewhat, but the problem will likely persist.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7600 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2014-10-19 21:53:05 +00:00
parent 5dbcf2a1e8
commit 499ff2db06
24 changed files with 674 additions and 702 deletions
+3 -6
View File
@@ -1573,18 +1573,15 @@ void AIDecideRadioAnimation( SOLDIERTYPE *pSoldier )
UINT32 GetTankCannonIndex()
{
UINT32 tankCannonIndex = 0;
for (UINT32 i = 0; i < MAXITEMS; i++)
for ( UINT32 i = 0; i < gMAXITEMS_READ; ++i )
{
if (Item[i].cannon)
{
tankCannonIndex = Item[i].uiIndex;
break;
return Item[i].uiIndex;
}
}
return tankCannonIndex;
return 0;
}