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If the itemlist is huge and one uses New Inventory System, New Attachment System and a lot of MOLLE items, there is a noticable slowdown if inventory is open in tactical. I cleaned up code to ease that somewhat, but the problem will likely persist.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7600 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -1573,18 +1573,15 @@ void AIDecideRadioAnimation( SOLDIERTYPE *pSoldier )
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UINT32 GetTankCannonIndex()
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{
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UINT32 tankCannonIndex = 0;
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for (UINT32 i = 0; i < MAXITEMS; i++)
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for ( UINT32 i = 0; i < gMAXITEMS_READ; ++i )
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{
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if (Item[i].cannon)
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{
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tankCannonIndex = Item[i].uiIndex;
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break;
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return Item[i].uiIndex;
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}
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}
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return tankCannonIndex;
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return 0;
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}
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