If the itemlist is huge and one uses New Inventory System, New Attachment System and a lot of MOLLE items, there is a noticable slowdown if inventory is open in tactical. I cleaned up code to ease that somewhat, but the problem will likely persist.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7600 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2014-10-19 21:53:05 +00:00
parent 5dbcf2a1e8
commit 499ff2db06
24 changed files with 674 additions and 702 deletions
+1 -4
View File
@@ -971,15 +971,12 @@ BOOLEAN LoadShortNameItemInfo(UINT16 ubIndex, STR16 pNameString )
void LoadAllItemNames( void )
{
UINT16 usLoop;
for (usLoop = 0; usLoop < MAXITEMS; usLoop++)
for ( UINT16 usLoop = 0; usLoop < gMAXITEMS_READ; ++usLoop )
{
LoadItemInfo( usLoop, ItemNames[usLoop], NULL );
// Load short item info
LoadShortNameItemInfo( usLoop, ShortItemNames[usLoop] );
}
}