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If the itemlist is huge and one uses New Inventory System, New Attachment System and a lot of MOLLE items, there is a noticable slowdown if inventory is open in tactical. I cleaned up code to ease that somewhat, but the problem will likely persist.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7600 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -971,15 +971,12 @@ BOOLEAN LoadShortNameItemInfo(UINT16 ubIndex, STR16 pNameString )
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void LoadAllItemNames( void )
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{
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UINT16 usLoop;
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for (usLoop = 0; usLoop < MAXITEMS; usLoop++)
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for ( UINT16 usLoop = 0; usLoop < gMAXITEMS_READ; ++usLoop )
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{
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LoadItemInfo( usLoop, ItemNames[usLoop], NULL );
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// Load short item info
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LoadShortNameItemInfo( usLoop, ShortItemNames[usLoop] );
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}
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}
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