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If the itemlist is huge and one uses New Inventory System, New Attachment System and a lot of MOLLE items, there is a noticable slowdown if inventory is open in tactical. I cleaned up code to ease that somewhat, but the problem will likely persist.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7600 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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+12
-16
@@ -38,6 +38,9 @@
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#include "store inventory.h"
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#endif
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// Flugente: in order not to loop over MAXITEMS items if we only have a few thousand, remember the actual number of items in the xml
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UINT32 gMAXITEMS_READ = 0;
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struct
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{
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PARSE_STAGE curElement;
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@@ -381,6 +384,9 @@ itemEndElementHandle(void *userData, const XML_Char *name)
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InheritStanceModifiers( pData );
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pData->curArray[pData->curItem.uiIndex] = pData->curItem; //write the item into the table
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// Flugente: new item -> read items increase
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gMAXITEMS_READ = pData->curItem.uiIndex;
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}
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else if ( sizeof(pData->curItem.szItemName)>0 && localizedTextOnly )
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{
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@@ -1477,10 +1483,10 @@ itemEndElementHandle(void *userData, const XML_Char *name)
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pData->curItem.usItemFlag |= DISEASEPROTECTION_HAND;
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}
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pData->maxReadDepth--;
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--pData->maxReadDepth;
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}
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pData->currentDepth--;
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--pData->currentDepth;
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}
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@@ -1519,11 +1525,9 @@ BOOLEAN ReadInItemStats(STR fileName, BOOLEAN localizedVersion )
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lpcBuffer[uiFSize] = 0; //add a null terminator
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FileClose( hFile );
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XML_SetElementHandler(parser, itemStartElementHandle, itemEndElementHandle);
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XML_SetCharacterDataHandler(parser, itemCharacterDataHandle);
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memset(&pData,0,sizeof(pData));
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pData.curArray = Item;
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@@ -1531,7 +1535,6 @@ BOOLEAN ReadInItemStats(STR fileName, BOOLEAN localizedVersion )
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XML_SetUserData(parser, &pData);
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if(!XML_Parse(parser, lpcBuffer, uiFSize, TRUE))
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{
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CHAR8 errorBuf[511];
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@@ -1542,21 +1545,14 @@ BOOLEAN ReadInItemStats(STR fileName, BOOLEAN localizedVersion )
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MemFree(lpcBuffer);
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return FALSE;
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}
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// item read was x -> x+1 items
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++gMAXITEMS_READ;
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MemFree(lpcBuffer);
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XML_ParserFree(parser);
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//DebugMsg (TOPIC_JA2,DBG_LEVEL_3,String("done reading item stats"));
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//CHAR16 str[512];
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//for (int i = 0; i < MAXITEMS; i++)
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//{
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// swprintf(str, Item[i].szLongItemName);
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// DebugMsg (TOPIC_JA2,DBG_LEVEL_3,String("ReadInItemStats: long item name: %s", str));
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//}
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return( TRUE );
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}
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BOOLEAN WriteItemStats()
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@@ -1576,7 +1572,7 @@ BOOLEAN WriteItemStats()
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CHAR16 strDesc[500];
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FilePrintf(hFile,"<ITEMLIST>\r\n");
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for(cnt = 0;cnt < 351;cnt++)//just do the old limit for now
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for(cnt = 0;cnt < 351; ++cnt)//just do the old limit for now
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{
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LoadShortNameItemInfo( (UINT16)cnt, str );
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