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- bug fix: reinforcements
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@636 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -2372,6 +2372,11 @@ void AddSoldierInitListMilitiaOnEdge( UINT8 ubStrategicInsertionCode, UINT8 ubNu
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ubTotalSoldiers--;
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pSoldier = TacticalCreateMilitia(SOLDIER_CLASS_ELITE_MILITIA);
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// Lesh: if pSoldier is NULL then no slot for a new men or other problems
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// it better to leave this function is such case
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if ( !pSoldier )
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return;
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pSoldier->bOrders = ONGUARD;
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pSoldier->ubInsertionDirection = bDesiredDirection;
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@@ -2397,6 +2402,11 @@ void AddSoldierInitListMilitiaOnEdge( UINT8 ubStrategicInsertionCode, UINT8 ubNu
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ubTotalSoldiers--;
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pSoldier = TacticalCreateMilitia(SOLDIER_CLASS_REG_MILITIA);
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// Lesh: if pSoldier is NULL then no slot for a new men or other problems
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// it better to leave this function is such case
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if ( !pSoldier )
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return;
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pSoldier->bOrders = ONGUARD;
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pSoldier->ubInsertionDirection = bDesiredDirection;
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@@ -2422,6 +2432,11 @@ void AddSoldierInitListMilitiaOnEdge( UINT8 ubStrategicInsertionCode, UINT8 ubNu
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ubTotalSoldiers--;
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pSoldier = TacticalCreateMilitia(SOLDIER_CLASS_GREEN_MILITIA);
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// Lesh: if pSoldier is NULL then no slot for a new men or other problems
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// it better to leave this function is such case
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if ( !pSoldier )
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return;
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pSoldier->bOrders = ONGUARD;
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pSoldier->ubInsertionDirection = bDesiredDirection;
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