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IDs use NOBODY, profiles use NO_PROFILE
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6736 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -5401,8 +5401,8 @@ if (gGameExternalOptions.fUseNewCTHCalculation)
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// apply bonus from traits
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// apply bonus from traits
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// Flugente: moved trait modifiers into a member function
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// Flugente: moved trait modifiers into a member function
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UINT8 targetprofile = NOBODY;
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UINT8 targetprofile = NO_PROFILE;
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if ( pTarget && pTarget->ubProfile != NOBODY )
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if ( pTarget && pTarget->ubProfile != NO_PROFILE )
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targetprofile = pTarget->ubProfile;
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targetprofile = pTarget->ubProfile;
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fAimModifier += pSoldier->GetTraitCTHModifier( usInHand, ubAimTime, targetprofile );
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fAimModifier += pSoldier->GetTraitCTHModifier( usInHand, ubAimTime, targetprofile );
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@@ -5587,8 +5587,8 @@ else
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}
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}
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// Flugente: moved trait modifiers into a member function
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// Flugente: moved trait modifiers into a member function
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UINT8 targetprofile = NOBODY;
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UINT8 targetprofile = NO_PROFILE;
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if ( pTarget && pTarget->ubProfile != NOBODY )
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if ( pTarget && pTarget->ubProfile != NO_PROFILE )
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targetprofile = pTarget->ubProfile;
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targetprofile = pTarget->ubProfile;
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iTraitModifier = pSoldier->GetTraitCTHModifier( usInHand, ubAimTime, targetprofile );
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iTraitModifier = pSoldier->GetTraitCTHModifier( usInHand, ubAimTime, targetprofile );
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@@ -7168,8 +7168,8 @@ UINT32 CalcChanceToHitGun(SOLDIERTYPE *pSoldier, INT32 sGridNo, INT16 ubAimTime,
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/////////////////////////////////////////////////////////////////////////////////////
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/////////////////////////////////////////////////////////////////////////////////////
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// Modify for traits
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// Modify for traits
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// Flugente: moved trait modifiers into a member function
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// Flugente: moved trait modifiers into a member function
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UINT8 targetprofile = NOBODY;
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UINT8 targetprofile = NO_PROFILE;
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if ( pTarget && pTarget->ubProfile != NOBODY )
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if ( pTarget && pTarget->ubProfile != NO_PROFILE )
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targetprofile = pTarget->ubProfile;
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targetprofile = pTarget->ubProfile;
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iChance += pSoldier->GetTraitCTHModifier( usInHand, ubAimTime, targetprofile );
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iChance += pSoldier->GetTraitCTHModifier( usInHand, ubAimTime, targetprofile );
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