IDs use NOBODY, profiles use NO_PROFILE

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6735 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2014-01-07 20:32:51 +00:00
parent 8044ea108d
commit b387091a8c
+6 -6
View File
@@ -1307,35 +1307,35 @@ void HandleSnitchCheck( void )
if( MercThinksDeathRateTooHigh( pSoldier->ubProfile ) )
{
// too high, inform
ubSnitchEventsCounter = RememberSnitchableEvent(pSoldier->ubProfile,NOBODY,fSameGroupOnly,SNITCH_DEATH_RATE,SnitchEvents,ubSnitchEventsCounter);
ubSnitchEventsCounter = RememberSnitchableEvent(pSoldier->ubProfile,NO_PROFILE,fSameGroupOnly,SNITCH_DEATH_RATE,SnitchEvents,ubSnitchEventsCounter);
}
// check his morale vs. his morale tolerance once/day (ignores buddies!)
if( MercThinksHisMoraleIsTooLow( pSoldier ) )
{
// too low, inform
ubSnitchEventsCounter = RememberSnitchableEvent(pSoldier->ubProfile,NOBODY,fSameGroupOnly,SNITCH_LOW_MORALE,SnitchEvents,ubSnitchEventsCounter);
ubSnitchEventsCounter = RememberSnitchableEvent(pSoldier->ubProfile,NO_PROFILE,fSameGroupOnly,SNITCH_LOW_MORALE,SnitchEvents,ubSnitchEventsCounter);
}
// check his opinion about player's reputation
if( MercThinksBadReputationTooHigh( pSoldier->ubProfile ) )
{
// too high, inform
ubSnitchEventsCounter = RememberSnitchableEvent(pSoldier->ubProfile,NOBODY,fSameGroupOnly,SNITCH_REPUTATION,SnitchEvents,ubSnitchEventsCounter);
ubSnitchEventsCounter = RememberSnitchableEvent(pSoldier->ubProfile,NO_PROFILE,fSameGroupOnly,SNITCH_REPUTATION,SnitchEvents,ubSnitchEventsCounter);
}
// check his opinion about player activity
if( MercThinksPlayerIsInactiveTooLong( pSoldier->ubProfile ) )
{
// player inactive, inform
ubSnitchEventsCounter = RememberSnitchableEvent(pSoldier->ubProfile,NOBODY,fSameGroupOnly,SNITCH_PROGRESS,SnitchEvents,ubSnitchEventsCounter);
ubSnitchEventsCounter = RememberSnitchableEvent(pSoldier->ubProfile,NO_PROFILE,fSameGroupOnly,SNITCH_PROGRESS,SnitchEvents,ubSnitchEventsCounter);
}
// check if player owes him money
if( MercIsOwedTooMuchMoney( pSoldier->ubProfile ) )
{
// player owes him money, inform
ubSnitchEventsCounter = RememberSnitchableEvent(pSoldier->ubProfile,NOBODY,fSameGroupOnly,SNITCH_OWED_MONEY,SnitchEvents,ubSnitchEventsCounter);
ubSnitchEventsCounter = RememberSnitchableEvent(pSoldier->ubProfile,NO_PROFILE,fSameGroupOnly,SNITCH_OWED_MONEY,SnitchEvents,ubSnitchEventsCounter);
}
// check if contract is running out, and will not renew
@@ -1347,7 +1347,7 @@ void HandleSnitchCheck( void )
// Only do this if they don't want to renew.....
if ( !WillMercRenew( pSoldier, FALSE ) && !(pSoldier->flags.fSignedAnotherContract) )
{
ubSnitchEventsCounter = RememberSnitchableEvent(pSoldier->ubProfile,NOBODY,fSameGroupOnly,SNITCH_GONNA_QUIT,SnitchEvents,ubSnitchEventsCounter);
ubSnitchEventsCounter = RememberSnitchableEvent(pSoldier->ubProfile,NO_PROFILE,fSameGroupOnly,SNITCH_GONNA_QUIT,SnitchEvents,ubSnitchEventsCounter);
}
}
}