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Set functions static
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@@ -133,7 +133,7 @@ void SelectNextUnplacedUnit();
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BOOLEAN gfNorthValid, gfEastValid, gfSouthValid, gfWestValid;
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BOOLEAN gfChangedEntrySide = FALSE;
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void FindValidInsertionCode( UINT8 *pubStrategicInsertionCode )
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static void FindValidInsertionCode( UINT8 *pubStrategicInsertionCode )
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{
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if( gMapInformation.sNorthGridNo == -1 &&
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gMapInformation.sEastGridNo == -1 &&
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@@ -202,7 +202,7 @@ void FindValidInsertionCode( UINT8 *pubStrategicInsertionCode )
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}
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}
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void CheckForValidMapEdge( UINT8 *pubStrategicInsertionCode )
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static void CheckForValidMapEdge( UINT8 *pubStrategicInsertionCode )
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{
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switch( *pubStrategicInsertionCode )
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{
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@@ -1464,7 +1464,7 @@ void RenderTacticalPlacementGUI()
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}
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}
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void EnsureDoneButtonStatus()
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static void EnsureDoneButtonStatus()
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{
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INT32 i;
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//static BOOLEAN fInside = FALSE;
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@@ -1783,7 +1783,7 @@ void KillTacticalPlacementGUI()
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MemFree( gMercPlacement);
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}
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void ChooseRandomEdgepoints()
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static void ChooseRandomEdgepoints()
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{
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INT32 i;
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UINT8 lastValidICode = INSERTION_CODE_GRIDNO;
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