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IniOption Food items can show without using Food
- food items are usualy not shown in game without using Food - option ALWAYS_FOOD allows them to be shown even without - default is false, no food items without Food
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@@ -1998,6 +1998,7 @@ void LoadGameExternalOptions()
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gGameExternalOptions.fFoodDecayInSectors = iniReader.ReadBoolean("Tactical Food Settings", "FOOD_DECAY_IN_SECTORS", TRUE);
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gGameExternalOptions.sFoodDecayModificator = iniReader.ReadFloat("Tactical Food Settings", "FOOD_DECAY_MODIFICATOR", 1.0f, 0.1f, 10.0f);
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gGameExternalOptions.fFoodEatingSounds = iniReader.ReadBoolean("Tactical Food Settings", "FOOD_EATING_SOUNDS", TRUE);
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gGameExternalOptions.fAlwaysFood = iniReader.ReadBoolean("Tactical Food Settings", "ALWAYS_FOOD", FALSE);
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//################# Disease Settings ##################
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gGameExternalOptions.fDisease = iniReader.ReadBoolean( "Disease Settings", "DISEASE", FALSE );
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@@ -506,6 +506,7 @@ typedef struct
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FLOAT sFoodDecayModificator;
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BOOLEAN fFoodEatingSounds;
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BOOLEAN fAlwaysFood;
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// Flugente: disease settings
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BOOLEAN fDisease;
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+15
-8
@@ -1271,14 +1271,21 @@ BOOLEAN ItemIsLegal( UINT16 usItemIndex, BOOLEAN fIgnoreCoolness )
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if ( Item[usItemIndex].ubCoolness == 0 && !fIgnoreCoolness )
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return FALSE;
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// silversurfer: no food items if the food system is off
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if (!UsingFoodSystem() && Item[usItemIndex].foodtype > 0)
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{
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// silversurfer: Only restrict food for now. Water can be used to replenish lost energy so it is useful even without the food system.
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// kitty: and only if food isn't a drug at the same time, to make sure using those drugs without food system is possible
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if (Food[Item[usItemIndex].foodtype].bFoodPoints > 0 && Item[usItemIndex].drugtype == 0 )
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return FALSE;
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}
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// kitty: players might want food items in game for roleplay reasons, i.e. when interacting with npc-dealer in restaurant, no food might seems odd
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// with the option "ALWAYS_FOOD" set TRUE, food items will show even without using the foodsystem
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// should it be set to FALSE, no food items will be shown without using the foodsystem
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if (!gGameExternalOptions.fAlwaysFood)
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{
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// silversurfer: no food items if the food system is off
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if (!UsingFoodSystem() && Item[usItemIndex].foodtype > 0 )
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{
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// silversurfer: Only restrict food for now. Water can be used to replenish lost energy so it is useful even without the food system.
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// kitty: and only if food isn't a drug at the same time, to make sure using those drugs without food system is possible
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if (Food[Item[usItemIndex].foodtype].bFoodPoints > 0 && Item[usItemIndex].drugtype == 0 )
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return FALSE;
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}
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}
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// kitty: no disease items if the disease system is off
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// whether the item is exclusive is defined by tag
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