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IniOption Food items can show without using Food
- food items are usualy not shown in game without using Food - option ALWAYS_FOOD allows them to be shown even without - default is false, no food items without Food
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@@ -1998,6 +1998,7 @@ void LoadGameExternalOptions()
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gGameExternalOptions.fFoodDecayInSectors = iniReader.ReadBoolean("Tactical Food Settings", "FOOD_DECAY_IN_SECTORS", TRUE);
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gGameExternalOptions.sFoodDecayModificator = iniReader.ReadFloat("Tactical Food Settings", "FOOD_DECAY_MODIFICATOR", 1.0f, 0.1f, 10.0f);
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gGameExternalOptions.fFoodEatingSounds = iniReader.ReadBoolean("Tactical Food Settings", "FOOD_EATING_SOUNDS", TRUE);
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gGameExternalOptions.fAlwaysFood = iniReader.ReadBoolean("Tactical Food Settings", "ALWAYS_FOOD", FALSE);
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//################# Disease Settings ##################
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gGameExternalOptions.fDisease = iniReader.ReadBoolean( "Disease Settings", "DISEASE", FALSE );
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@@ -506,6 +506,7 @@ typedef struct
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FLOAT sFoodDecayModificator;
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BOOLEAN fFoodEatingSounds;
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BOOLEAN fAlwaysFood;
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// Flugente: disease settings
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BOOLEAN fDisease;
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