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disabled spawning on roofs
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@2190 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -48,6 +48,7 @@
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#endif
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#endif
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#include "connect.h"
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#include "connect.h"
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#include "message.h"
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// THESE 3 DIFFICULTY FACTORS MUST ALWAYS ADD UP TO 100% EXACTLY!!!
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// THESE 3 DIFFICULTY FACTORS MUST ALWAYS ADD UP TO 100% EXACTLY!!!
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#define DIFF_FACTOR_PLAYER_PROGRESS 50
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#define DIFF_FACTOR_PLAYER_PROGRESS 50
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@@ -434,6 +435,12 @@ SOLDIERTYPE* TacticalCreateSoldier( SOLDIERCREATE_STRUCT *pCreateStruct, UINT8 *
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tbTeam=pCreateStruct->bTeam;
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tbTeam=pCreateStruct->bTeam;
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tfPP=pCreateStruct->fPlayerPlan; //used as temp indicator of struct sent from the server //hayden.
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tfPP=pCreateStruct->fPlayerPlan; //used as temp indicator of struct sent from the server //hayden.
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if(is_networked && (pCreateStruct->fOnRoof==1))
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{
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ScreenMsg( FONT_YELLOW, MSG_CHAT, L"skipping roof merc");
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return NULL;
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}
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if(is_client && !is_server && (tbTeam >0 && tbTeam < 5) && tfPP==0)
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if(is_client && !is_server && (tbTeam >0 && tbTeam < 5) && tfPP==0)
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{
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{
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return NULL; // pure client to not spawn AI unless from server, Hayden.
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return NULL; // pure client to not spawn AI unless from server, Hayden.
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