- fixed memory leak in new inventory

- fixed some variables not being initialized
- fixed swapped parameter in LOS.cpp
- added variable range check in lighting.cpp, the cause of wrong index value still not fixed

 


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1095 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
lalien
2007-07-22 01:09:21 +00:00
parent ab1419fab4
commit 4b42b95a8c
9 changed files with 38 additions and 11 deletions
+2 -2
View File
@@ -783,8 +783,8 @@ UINT16 *Create16BPPPaletteShaded( SGPPaletteEntry *pPalette, UINT32 rscale, UINT
// Convert from RGB to 16 bit value
UINT16 Get16BPPColor( UINT32 RGBValue )
{
UINT16 r16, g16, b16, usColor;
UINT8 r,g,b;
UINT16 r16, g16, b16, usColor = 0;
UINT8 r, g, b;
r = SGPGetRValue( RGBValue );
g = SGPGetGValue( RGBValue );
+5 -3
View File
@@ -211,7 +211,8 @@ NotThisCol:
void BuildShadeTable(void)
{
UINT16 red, green, blue;
UINT16 index;
UINT16 index = 0;
for(red=0; red < 256; red+=4)
for(green=0; green < 256; green+=4)
@@ -238,11 +239,12 @@ void BuildShadeTable(void)
**********************************************************************************************/
void BuildIntensityTable(void)
{
UINT16 red, green, blue;
UINT16 index;
UINT16 red, green, blue = 0;
UINT16 index = 0;
FLOAT dShadedPercent = (FLOAT)0.80;
#if 0
UINT32 lumin;