mirror of
https://github.com/1dot13/source.git
synced 2026-09-16 14:47:17 +02:00
- fixed memory leak in new inventory
- fixed some variables not being initialized - fixed swapped parameter in LOS.cpp - added variable range check in lighting.cpp, the cause of wrong index value still not fixed git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1095 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
@@ -783,8 +783,8 @@ UINT16 *Create16BPPPaletteShaded( SGPPaletteEntry *pPalette, UINT32 rscale, UINT
|
||||
// Convert from RGB to 16 bit value
|
||||
UINT16 Get16BPPColor( UINT32 RGBValue )
|
||||
{
|
||||
UINT16 r16, g16, b16, usColor;
|
||||
UINT8 r,g,b;
|
||||
UINT16 r16, g16, b16, usColor = 0;
|
||||
UINT8 r, g, b;
|
||||
|
||||
r = SGPGetRValue( RGBValue );
|
||||
g = SGPGetGValue( RGBValue );
|
||||
|
||||
@@ -211,7 +211,8 @@ NotThisCol:
|
||||
void BuildShadeTable(void)
|
||||
{
|
||||
UINT16 red, green, blue;
|
||||
UINT16 index;
|
||||
UINT16 index = 0;
|
||||
|
||||
|
||||
for(red=0; red < 256; red+=4)
|
||||
for(green=0; green < 256; green+=4)
|
||||
@@ -238,11 +239,12 @@ void BuildShadeTable(void)
|
||||
**********************************************************************************************/
|
||||
void BuildIntensityTable(void)
|
||||
{
|
||||
UINT16 red, green, blue;
|
||||
UINT16 index;
|
||||
UINT16 red, green, blue = 0;
|
||||
UINT16 index = 0;
|
||||
FLOAT dShadedPercent = (FLOAT)0.80;
|
||||
|
||||
|
||||
|
||||
#if 0
|
||||
|
||||
UINT32 lumin;
|
||||
|
||||
Reference in New Issue
Block a user