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- fixed memory leak in new inventory
- fixed some variables not being initialized - fixed swapped parameter in LOS.cpp - added variable range check in lighting.cpp, the cause of wrong index value still not fixed git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1095 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -783,8 +783,8 @@ UINT16 *Create16BPPPaletteShaded( SGPPaletteEntry *pPalette, UINT32 rscale, UINT
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// Convert from RGB to 16 bit value
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UINT16 Get16BPPColor( UINT32 RGBValue )
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{
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UINT16 r16, g16, b16, usColor;
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UINT8 r,g,b;
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UINT16 r16, g16, b16, usColor = 0;
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UINT8 r, g, b;
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r = SGPGetRValue( RGBValue );
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g = SGPGetGValue( RGBValue );
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