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https://github.com/1dot13/source.git
synced 2026-09-02 14:36:06 +02:00
- fixed memory leak in new inventory
- fixed some variables not being initialized - fixed swapped parameter in LOS.cpp - added variable range check in lighting.cpp, the cause of wrong index value still not fixed git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1095 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -211,7 +211,8 @@ NotThisCol:
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void BuildShadeTable(void)
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{
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UINT16 red, green, blue;
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UINT16 index;
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UINT16 index = 0;
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for(red=0; red < 256; red+=4)
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for(green=0; green < 256; green+=4)
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@@ -238,11 +239,12 @@ void BuildShadeTable(void)
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**********************************************************************************************/
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void BuildIntensityTable(void)
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{
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UINT16 red, green, blue;
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UINT16 index;
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UINT16 red, green, blue = 0;
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UINT16 index = 0;
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FLOAT dShadedPercent = (FLOAT)0.80;
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#if 0
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UINT32 lumin;
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