- fixed memory leak in new inventory

- fixed some variables not being initialized
- fixed swapped parameter in LOS.cpp
- added variable range check in lighting.cpp, the cause of wrong index value still not fixed

 


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1095 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
lalien
2007-07-22 01:09:21 +00:00
parent ab1419fab4
commit 4b42b95a8c
9 changed files with 38 additions and 11 deletions
+1 -1
View File
@@ -1066,7 +1066,7 @@ void RenderInvBodyPanel( SOLDIERTYPE *pSoldier, INT16 sX, INT16 sY )
void HandleRenderInvSlots( SOLDIERTYPE *pSoldier, UINT8 fDirtyLevel )
{
INT32 cnt;
static CHAR16 pStr[ 150 ];
static CHAR16 pStr[ 512 ];
if ( InItemDescriptionBox( ) || InItemStackPopup( ) || InKeyRingPopup( ) )
{
+1 -1
View File
@@ -3798,7 +3798,7 @@ void RenderTEAMPanel( BOOLEAN fDirty )
INT16 sFontX, sFontY;
UINT32 cnt, posIndex;
SOLDIERTYPE *pSoldier;
static CHAR16 pStr[ 200 ], pMoraleStr[ 20 ];
static CHAR16 pStr[ 512 ], pMoraleStr[ 20 ];
// WANNE 2 <new>
if ( fDirty == DIRTYLEVEL2 )
+1 -1
View File
@@ -4148,7 +4148,7 @@ void MoveBullet( INT32 iBullet )
{
iAdjGridNo = iGridNo + DirIncrementer[bDir];
if ( gubWorldMovementCosts[ iAdjGridNo ][ sDesiredLevel ][ bDir ] < TRAVELCOST_BLOCKED)
if ( gubWorldMovementCosts[ iAdjGridNo ][ bDir ][ sDesiredLevel ] < TRAVELCOST_BLOCKED)
{
ubTargetID = WhoIsThere2( (INT16) iAdjGridNo, (INT8) sDesiredLevel );
if (ubTargetID != NOBODY)
+10 -2
View File
@@ -235,7 +235,11 @@ Inventory::Inventory() {
slotCnt = NUM_INV_SLOTS;
inv.reserve(slotCnt);
for (int idx=0; idx < slotCnt; ++idx) {
OBJECTTYPE *filler = new OBJECTTYPE; // Use MEMALLOC?
//OBJECTTYPE *filler = new OBJECTTYPE; // Use MEMALLOC?
OBJECTTYPE *filler = NULL;
filler = (OBJECTTYPE*)MemAlloc( sizeof( OBJECTTYPE ) );
memset( filler, 0, sizeof( OBJECTTYPE ) );
inv.push_back(*filler);
}
clear();
@@ -246,7 +250,11 @@ Inventory::Inventory(int slotCount) {
slotCnt = slotCount;
inv.reserve(slotCnt);
for (int idx=0; idx < slotCnt; ++idx) {
OBJECTTYPE *filler = new OBJECTTYPE; // Use MEMALLOC?
//OBJECTTYPE *filler = new OBJECTTYPE; // Use MEMALLOC?
OBJECTTYPE *filler = NULL;
filler = (OBJECTTYPE*)MemAlloc( sizeof( OBJECTTYPE ) );
memset( filler, 0, sizeof( OBJECTTYPE ) );
inv.push_back(*filler);
}
clear();
+1 -1
View File
@@ -125,7 +125,7 @@ UINT8 gubKnowledgeValue[10][10] =
{
// P E R S O N A L O P P L I S T //
// -4 -3 -2 -1 0 1 2 3 4 5 //
{ 0, 1, 2, 3, 0, 5, 4, 3, 2, 1}, // -4
{ 0, 1, 2, 3, 0, 5, 4, 3, 2, 1}, // -4
{ 0, 0, 1, 2, 0, 4, 3, 2, 1, 0}, // -3 O
{ 0, 0, 0, 1, 0, 3, 2, 1, 0, 0}, // -2 P P
{ 0, 0, 0, 0, 0, 2, 1, 0, 0, 0}, // -1 U P