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- fixed memory leak in new inventory
- fixed some variables not being initialized - fixed swapped parameter in LOS.cpp - added variable range check in lighting.cpp, the cause of wrong index value still not fixed git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1095 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -1066,7 +1066,7 @@ void RenderInvBodyPanel( SOLDIERTYPE *pSoldier, INT16 sX, INT16 sY )
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void HandleRenderInvSlots( SOLDIERTYPE *pSoldier, UINT8 fDirtyLevel )
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{
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INT32 cnt;
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static CHAR16 pStr[ 150 ];
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static CHAR16 pStr[ 512 ];
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if ( InItemDescriptionBox( ) || InItemStackPopup( ) || InKeyRingPopup( ) )
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{
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