- fixed memory leak in new inventory

- fixed some variables not being initialized
- fixed swapped parameter in LOS.cpp
- added variable range check in lighting.cpp, the cause of wrong index value still not fixed

 


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1095 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
lalien
2007-07-22 01:09:21 +00:00
parent ab1419fab4
commit 4b42b95a8c
9 changed files with 38 additions and 11 deletions
+1 -1
View File
@@ -4148,7 +4148,7 @@ void MoveBullet( INT32 iBullet )
{
iAdjGridNo = iGridNo + DirIncrementer[bDir];
if ( gubWorldMovementCosts[ iAdjGridNo ][ sDesiredLevel ][ bDir ] < TRAVELCOST_BLOCKED)
if ( gubWorldMovementCosts[ iAdjGridNo ][ bDir ][ sDesiredLevel ] < TRAVELCOST_BLOCKED)
{
ubTargetID = WhoIsThere2( (INT16) iAdjGridNo, (INT8) sDesiredLevel );
if (ubTargetID != NOBODY)