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- fixed memory leak in new inventory
- fixed some variables not being initialized - fixed swapped parameter in LOS.cpp - added variable range check in lighting.cpp, the cause of wrong index value still not fixed git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1095 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -4148,7 +4148,7 @@ void MoveBullet( INT32 iBullet )
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{
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iAdjGridNo = iGridNo + DirIncrementer[bDir];
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if ( gubWorldMovementCosts[ iAdjGridNo ][ sDesiredLevel ][ bDir ] < TRAVELCOST_BLOCKED)
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if ( gubWorldMovementCosts[ iAdjGridNo ][ bDir ][ sDesiredLevel ] < TRAVELCOST_BLOCKED)
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{
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ubTargetID = WhoIsThere2( (INT16) iAdjGridNo, (INT8) sDesiredLevel );
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if (ubTargetID != NOBODY)
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