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- fixed memory leak in new inventory
- fixed some variables not being initialized - fixed swapped parameter in LOS.cpp - added variable range check in lighting.cpp, the cause of wrong index value still not fixed git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1095 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -235,7 +235,11 @@ Inventory::Inventory() {
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slotCnt = NUM_INV_SLOTS;
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inv.reserve(slotCnt);
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for (int idx=0; idx < slotCnt; ++idx) {
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OBJECTTYPE *filler = new OBJECTTYPE; // Use MEMALLOC?
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//OBJECTTYPE *filler = new OBJECTTYPE; // Use MEMALLOC?
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OBJECTTYPE *filler = NULL;
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filler = (OBJECTTYPE*)MemAlloc( sizeof( OBJECTTYPE ) );
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memset( filler, 0, sizeof( OBJECTTYPE ) );
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inv.push_back(*filler);
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}
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clear();
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@@ -246,7 +250,11 @@ Inventory::Inventory(int slotCount) {
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slotCnt = slotCount;
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inv.reserve(slotCnt);
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for (int idx=0; idx < slotCnt; ++idx) {
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OBJECTTYPE *filler = new OBJECTTYPE; // Use MEMALLOC?
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//OBJECTTYPE *filler = new OBJECTTYPE; // Use MEMALLOC?
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OBJECTTYPE *filler = NULL;
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filler = (OBJECTTYPE*)MemAlloc( sizeof( OBJECTTYPE ) );
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memset( filler, 0, sizeof( OBJECTTYPE ) );
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inv.push_back(*filler);
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}
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clear();
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