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synced 2026-08-12 14:10:23 +02:00
- fixed memory leak in new inventory
- fixed some variables not being initialized - fixed swapped parameter in LOS.cpp - added variable range check in lighting.cpp, the cause of wrong index value still not fixed git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1095 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -71,6 +71,8 @@ ANITILE *CreateAnimationTile( ANITILE_PARAMS *pAniParams )
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// Allocate head
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pNewAniNode = (ANITILE *) MemAlloc( sizeof( ANITILE ) );
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memset( pNewAniNode, 0, sizeof( ANITILE ) );
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if ( (uiFlags & ANITILE_EXISTINGTILE ) )
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{
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pNewAniNode->pLevelNode = pGivenNode;
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@@ -3266,6 +3266,11 @@ BOOLEAN LightSpriteFake(INT32 iSprite)
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********************************************************************************/
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BOOLEAN LightSpriteDestroy(INT32 iSprite)
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{
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if ( (iSprite >= MAX_LIGHT_SPRITES ) || (iSprite < 0) )
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{
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return FALSE;
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}
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if(LightSprites[iSprite].uiFlags&LIGHT_SPR_ACTIVE)
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{
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if(LightSprites[iSprite].uiFlags&LIGHT_SPR_ERASE)
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@@ -3377,6 +3382,11 @@ BOOLEAN fRenderLights=FALSE;
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********************************************************************************/
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BOOLEAN LightSpritePosition(INT32 iSprite, INT16 iX, INT16 iY)
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{
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if ( (iSprite >= MAX_LIGHT_SPRITES ) || (iSprite < 0) )
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{
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return FALSE;
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}
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if(LightSprites[iSprite].uiFlags&LIGHT_SPR_ACTIVE)
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{
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if((LightSprites[iSprite].iX==iX) && (LightSprites[iSprite].iY==iY))
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@@ -3468,6 +3478,11 @@ BOOLEAN LightSpriteRoofStatus(INT32 iSprite, BOOLEAN fOnRoof)
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********************************************************************************/
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BOOLEAN LightSpritePower(INT32 iSprite, BOOLEAN fOn)
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{
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if ( (iSprite >= MAX_LIGHT_SPRITES ) || (iSprite < 0) )
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{
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return FALSE;
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}
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if(fOn)
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{
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//LightSprites[iSprite].uiFlags|=(LIGHT_SPR_ON|LIGHT_SPR_REDRAW);
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