- fixed memory leak in new inventory

- fixed some variables not being initialized
- fixed swapped parameter in LOS.cpp
- added variable range check in lighting.cpp, the cause of wrong index value still not fixed

 


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1095 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
lalien
2007-07-22 01:09:21 +00:00
parent ab1419fab4
commit 4b42b95a8c
9 changed files with 38 additions and 11 deletions
+2
View File
@@ -71,6 +71,8 @@ ANITILE *CreateAnimationTile( ANITILE_PARAMS *pAniParams )
// Allocate head
pNewAniNode = (ANITILE *) MemAlloc( sizeof( ANITILE ) );
memset( pNewAniNode, 0, sizeof( ANITILE ) );
if ( (uiFlags & ANITILE_EXISTINGTILE ) )
{
pNewAniNode->pLevelNode = pGivenNode;