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- fixed memory leak in new inventory
- fixed some variables not being initialized - fixed swapped parameter in LOS.cpp - added variable range check in lighting.cpp, the cause of wrong index value still not fixed git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1095 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -71,6 +71,8 @@ ANITILE *CreateAnimationTile( ANITILE_PARAMS *pAniParams )
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// Allocate head
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pNewAniNode = (ANITILE *) MemAlloc( sizeof( ANITILE ) );
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memset( pNewAniNode, 0, sizeof( ANITILE ) );
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if ( (uiFlags & ANITILE_EXISTINGTILE ) )
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{
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pNewAniNode->pLevelNode = pGivenNode;
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