- fixed memory leak in new inventory

- fixed some variables not being initialized
- fixed swapped parameter in LOS.cpp
- added variable range check in lighting.cpp, the cause of wrong index value still not fixed

 


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1095 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
lalien
2007-07-22 01:09:21 +00:00
parent ab1419fab4
commit 4b42b95a8c
9 changed files with 38 additions and 11 deletions
+15
View File
@@ -3266,6 +3266,11 @@ BOOLEAN LightSpriteFake(INT32 iSprite)
********************************************************************************/
BOOLEAN LightSpriteDestroy(INT32 iSprite)
{
if ( (iSprite >= MAX_LIGHT_SPRITES ) || (iSprite < 0) )
{
return FALSE;
}
if(LightSprites[iSprite].uiFlags&LIGHT_SPR_ACTIVE)
{
if(LightSprites[iSprite].uiFlags&LIGHT_SPR_ERASE)
@@ -3377,6 +3382,11 @@ BOOLEAN fRenderLights=FALSE;
********************************************************************************/
BOOLEAN LightSpritePosition(INT32 iSprite, INT16 iX, INT16 iY)
{
if ( (iSprite >= MAX_LIGHT_SPRITES ) || (iSprite < 0) )
{
return FALSE;
}
if(LightSprites[iSprite].uiFlags&LIGHT_SPR_ACTIVE)
{
if((LightSprites[iSprite].iX==iX) && (LightSprites[iSprite].iY==iY))
@@ -3468,6 +3478,11 @@ BOOLEAN LightSpriteRoofStatus(INT32 iSprite, BOOLEAN fOnRoof)
********************************************************************************/
BOOLEAN LightSpritePower(INT32 iSprite, BOOLEAN fOn)
{
if ( (iSprite >= MAX_LIGHT_SPRITES ) || (iSprite < 0) )
{
return FALSE;
}
if(fOn)
{
//LightSprites[iSprite].uiFlags|=(LIGHT_SPR_ON|LIGHT_SPR_REDRAW);