Updated Enemy Taunts (by anv)

- fixed crash due to same enemy taunting several times in a row (e.g. after being hit by a burst)
- prevent enemy from taunting again, before his previous taunt is finished
- taunt .xmls should be kept in subdirectory TableData\EnemyTaunts\ to avoid mess in TableData\
- added <szCensoredText>, if TAUNT_CENSORED_MODE set to TRUE and <szCensoredText> defined, it will be displayed instead of <szText>

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6659 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2013-11-28 08:23:03 +00:00
parent e6e8cd75fd
commit 4b7258f8b3
6 changed files with 85 additions and 38 deletions
+1
View File
@@ -267,6 +267,7 @@ typedef struct
{
UINT16 uiIndex;
CHAR16 szText[320];
CHAR16 szCensoredText[320];
UINT64 uiFlags;
UINT64 uiFlags2;
INT16 value[TAUNT_MAX];