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4b7258f8b3f386e0ca77597bc5bb37a2f539e6f8
- fixed crash due to same enemy taunting several times in a row (e.g. after being hit by a burst) - prevent enemy from taunting again, before his previous taunt is finished - taunt .xmls should be kept in subdirectory TableData\EnemyTaunts\ to avoid mess in TableData\ - added <szCensoredText>, if TAUNT_CENSORED_MODE set to TRUE and <szCensoredText> defined, it will be displayed instead of <szText> git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6659 3b4a5df2-a311-0410-b5c6-a8a6f20db521
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1017 3b4a5df2-a311-0410-b5c6-a8a6f20db521
Last 1.13 SVN 4721 Compilation of UB : Set #define JA2UB and #define JA2UBMAPS in file builddefines.h. Compilation of JA2 : Rem #define JA2UB and #define JA2UBMAPS in file builddefines.h. Example : UB : #define JA2UB #define JA2UBMAPS JA2 : //#define JA2UB //#define JA2UBMAPS www.legion.zone.zg.pl
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