Updated Enemy Taunts (by anv)

- fixed crash due to same enemy taunting several times in a row (e.g. after being hit by a burst)
- prevent enemy from taunting again, before his previous taunt is finished
- taunt .xmls should be kept in subdirectory TableData\EnemyTaunts\ to avoid mess in TableData\
- added <szCensoredText>, if TAUNT_CENSORED_MODE set to TRUE and <szCensoredText> defined, it will be displayed instead of <szText>

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6659 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2013-11-28 08:23:03 +00:00
parent e6e8cd75fd
commit 4b7258f8b3
6 changed files with 85 additions and 38 deletions
+1 -1
View File
@@ -238,7 +238,7 @@ typedef PARSE_STAGE;
#define SQUADNAMEFILENAME "SquadNames.xml"
#define BACKGROUNDSFILENAME "Backgrounds.xml"
#define TAUNTSFILENAME "EnemyTaunts.xml"
#define TAUNTSFILENAMEBEGINNING "EnemyTaunts"
#define TAUNTSFILENAMEBEGINNING "EnemyTaunts\\EnemyTaunts"
#define TAUNTSFILENAMEENDING ".xml"
#define ENEMY_ADMIN_PROFILE_FILENAME "Profiles\\SoldierProfileEnemyAdmin.xml"