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Quickfix: New option "Force turn mode" is always disabled when playing a multiplayer game
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@2624 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -6099,6 +6099,8 @@ BOOLEAN CheckForEndOfCombatMode( BOOLEAN fIncrementTurnsNotSeen )
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// If we have reach a point where a cons. number of turns gone by....
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//if ( gTacticalStatus.bConsNumTurnsNotSeen > 1 )
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// arynn : add forced turn mode : note : no forced turn mode option for Multi Player
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if ( is_networked ) gGameSettings.fOptions[ TOPTION_TOGGLE_TURN_MODE ] = FALSE;
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if ( gTacticalStatus.bConsNumTurnsNotSeen > 1 && !gGameSettings.fOptions[ TOPTION_TOGGLE_TURN_MODE ])// arynn : add forced turn mode
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{
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@@ -1531,7 +1531,9 @@ void AddSoldierToSectorGridNo( SOLDIERTYPE *pSoldier, INT16 sGridNo, UINT8 ubDir
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if ( pSoldier->ubBodyType != BLOODCAT )
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{
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SetEnemyPresence( );
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// arynn : add forced turn mode : note not for bloodcats..
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// arynn : add forced turn mode : note : not for bloodcats..
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// arynn : add forced turn mode : note : no forced turn mode option for Multi Player
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if ( is_networked ) gGameSettings.fOptions[ TOPTION_TOGGLE_TURN_MODE ] = FALSE;
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if ( gGameSettings.fOptions[ TOPTION_TOGGLE_TURN_MODE ])
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{
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ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_INTERFACE, L"Forced Turn Mode Active, Entering Combat" );
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