mirror of
https://github.com/1dot13/source.git
synced 2026-07-29 13:52:17 +02:00
Experimental tweak: stop muzzle flash at the end of the attack, to allow visibility check and interrupt to work correctly.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8954 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
@@ -6361,7 +6361,8 @@ UINT32 UIHandleLAEndLockOurTurn( UI_EVENT *pUIEvent )
|
||||
guiPendingOverrideEvent = M_ON_TERRAIN;
|
||||
HandleTacticalUI( );
|
||||
|
||||
TurnOffTeamsMuzzleFlashes( gbPlayerNum );
|
||||
// sevenfm: stop muzzle flash in InternalReduceAttackBusyCount instead
|
||||
//TurnOffTeamsMuzzleFlashes( gbPlayerNum );
|
||||
|
||||
// UnPause time!
|
||||
UnLockPauseState();
|
||||
|
||||
@@ -9762,7 +9762,8 @@ SOLDIERTYPE *InternalReduceAttackBusyCount( )
|
||||
DequeueAllDemandGameEvents( TRUE );
|
||||
|
||||
// if we're in realtime, turn off the attacker's muzzle flash at this point
|
||||
if ( !(gTacticalStatus.uiFlags & INCOMBAT) && pSoldier )
|
||||
// sevenfm: always stop muzzle flash at the end of attack
|
||||
if (pSoldier) // &&!(gTacticalStatus.uiFlags & INCOMBAT)
|
||||
{
|
||||
EndMuzzleFlash( pSoldier );
|
||||
}
|
||||
|
||||
@@ -992,6 +992,12 @@ void DeductPoints( SOLDIERTYPE *pSoldier, INT16 sAPCost, INT32 iBPCost, UINT8 ub
|
||||
pSoldier->usSoldierFlagMask2 |= SOLDIER_SPENT_AP;
|
||||
|
||||
pSoldier->StopChatting();
|
||||
|
||||
// sevenfm: stop muzzle flash
|
||||
if (pSoldier->flags.fMuzzleFlash)
|
||||
{
|
||||
EndMuzzleFlash(pSoldier);
|
||||
}
|
||||
}
|
||||
|
||||
// in real time, there IS no AP cost, (only breath cost)
|
||||
|
||||
@@ -17946,6 +17946,12 @@ void SOLDIERTYPE::SoldierPropertyUpkeep( )
|
||||
HandleInitialRedAlert( ENEMY_TEAM, FALSE );
|
||||
}
|
||||
|
||||
// sevenfm: stop muzzle flash
|
||||
if (this->flags.fMuzzleFlash)
|
||||
{
|
||||
EndMuzzleFlash(this);
|
||||
}
|
||||
|
||||
if ( HasBackgroundFlag( BACKGROUND_EXP_UNDERGROUND ) && this->bSectorZ )
|
||||
++bExtraExpLevel;
|
||||
|
||||
|
||||
Reference in New Issue
Block a user