Experimental tweak: stop muzzle flash at the end of the attack, to allow visibility check and interrupt to work correctly.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8954 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Sevenfm
2021-03-14 18:33:06 +00:00
parent 8822bfcb8f
commit 4cab0e2bdf
4 changed files with 16 additions and 2 deletions
+2 -1
View File
@@ -6361,7 +6361,8 @@ UINT32 UIHandleLAEndLockOurTurn( UI_EVENT *pUIEvent )
guiPendingOverrideEvent = M_ON_TERRAIN;
HandleTacticalUI( );
TurnOffTeamsMuzzleFlashes( gbPlayerNum );
// sevenfm: stop muzzle flash in InternalReduceAttackBusyCount instead
//TurnOffTeamsMuzzleFlashes( gbPlayerNum );
// UnPause time!
UnLockPauseState();