Experimental tweak: stop muzzle flash at the end of the attack, to allow visibility check and interrupt to work correctly.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8954 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Sevenfm
2021-03-14 18:33:06 +00:00
parent 8822bfcb8f
commit 4cab0e2bdf
4 changed files with 16 additions and 2 deletions
+6
View File
@@ -992,6 +992,12 @@ void DeductPoints( SOLDIERTYPE *pSoldier, INT16 sAPCost, INT32 iBPCost, UINT8 ub
pSoldier->usSoldierFlagMask2 |= SOLDIER_SPENT_AP;
pSoldier->StopChatting();
// sevenfm: stop muzzle flash
if (pSoldier->flags.fMuzzleFlash)
{
EndMuzzleFlash(pSoldier);
}
}
// in real time, there IS no AP cost, (only breath cost)