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Experimental tweak: stop muzzle flash at the end of the attack, to allow visibility check and interrupt to work correctly.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8954 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -992,6 +992,12 @@ void DeductPoints( SOLDIERTYPE *pSoldier, INT16 sAPCost, INT32 iBPCost, UINT8 ub
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pSoldier->usSoldierFlagMask2 |= SOLDIER_SPENT_AP;
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pSoldier->StopChatting();
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// sevenfm: stop muzzle flash
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if (pSoldier->flags.fMuzzleFlash)
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{
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EndMuzzleFlash(pSoldier);
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}
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}
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// in real time, there IS no AP cost, (only breath cost)
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