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Improved temporary Bugfix: Freeze when shippment from Bobby Rays arrive (by Arynn)
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@2836 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -6,6 +6,7 @@
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#include "strategicmap.h"
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#include "random.h"
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#include "game clock.h"
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#include "GameSettings.h"
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#include <list>
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#include <string>
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#include <iostream>
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@@ -315,7 +316,16 @@ BOOLEAN CPostalService::DeliverShipment(UINT16 usShipmentID)
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while ( ubItemsDelivered )
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{
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//ubTempNumItems = __min( ubItemsDelivered, ItemSlotLimit(usItem, BIGPOCK1POS) );
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ubTempNumItems = __min( ubItemsDelivered, ItemSlotLimit(&tempObject, BIGPOCK1POS) );
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if (UsingNewInventorySystem() == false)
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{
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ubTempNumItems = __min( ubItemsDelivered, ItemSlotLimit(&tempObject, BIGPOCK1POS) );
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}
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else
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{
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ubTempNumItems = __min( ubItemsDelivered, ItemSlotLimit(&tempObject, STACK_SIZE_LIMIT) );
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}
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CreateItems( usItem, shs.ShipmentPackages[i].bItemQuality, ubTempNumItems, &tempObject );
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if( fSectorLoaded )
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@@ -328,11 +338,7 @@ BOOLEAN CPostalService::DeliverShipment(UINT16 usShipmentID)
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uiCount++;
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}
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if (ubTempNumItems > 0)
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ubItemsDelivered -= ubTempNumItems;
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// WANNE: Temporary Bugfix, because we always get an endless loop in the while (ubTempNumItems is always 0 and therefore ubItemsDelivered always > 0!!)
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else
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ubItemsDelivered -= 1;
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ubItemsDelivered -= ubTempNumItems;
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}
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}
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