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Add "Soldier Bounties" mission
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@@ -66,6 +66,7 @@
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#include "MilitiaIndividual.h" // added by Flugente
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#include "Town Militia.h" // added by Flugente
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#include "PreBattle Interface.h" // added by Flugente
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#include "Rebel Command.h"
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#endif
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// anv: for enemy taunts
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@@ -4198,6 +4199,9 @@ BOOLEAN HandleSoldierDeath( SOLDIERTYPE *pSoldier , BOOLEAN *pfMadeCorpse )
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}
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}
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// rftr: soldier bounty payout
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RebelCommand::ApplySoldierBounty(pSoldier);
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// Flugente: campaign stats
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gCurrentIncident.AddStat( pSoldier, CAMPAIGNHISTORY_TYPE_KILL );
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