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https://github.com/1dot13/source.git
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Merge branch '1dot13:master' into 1dot13-gamedir-dev
This commit is contained in:
@@ -20788,12 +20788,15 @@
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<mVestStatus>95</mVestStatus>
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<mWeapon>8</mWeapon>
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<mWeaponStatus>91</mWeaponStatus>
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<mBig0>80</mBig0>
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<mBig0Status>100</mBig0Status>
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<mBig0Quantity>2</mBig0Quantity>
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<mBig0>399</mBig0>
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<mBig0>80</mBig0>
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<mBig0Status>100</mBig0Status>
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<mBig0Quantity>2</mBig0Quantity>
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<mBig1>82</mBig1>
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<mBig1Status>100</mBig1Status>
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<mBig1Quantity>2</mBig1Quantity>
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<mBig2>399</mBig2>
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<mBig2Status>100</mBig2Status>
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<mBig2Quantity>4</mBig2Quantity>
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<lVest>1090</lVest>
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<lVestStatus>100</lVestStatus>
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</GEARKIT>
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@@ -47624,7 +47624,7 @@
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<AttachmentClass>33554432</AttachmentClass>
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<nasAttachmentClass>2</nasAttachmentClass>
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<nasLayoutClass>1</nasLayoutClass>
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<ubClassIndex>16</ubClassIndex>
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<ubClassIndex>1581</ubClassIndex>
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<ubGraphicType>1</ubGraphicType>
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<ubGraphicNum>149</ubGraphicNum>
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<ubWeight>2</ubWeight>
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@@ -49175,7 +49175,7 @@
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<szBRDesc>Let there be light! Batteries included.</szBRDesc>
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<usItemClass>128</usItemClass>
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<nasLayoutClass>1</nasLayoutClass>
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<ubClassIndex>49</ubClassIndex>
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<ubClassIndex>1636</ubClassIndex>
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<ubCursor>2</ubCursor>
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<ubGraphicType>2</ubGraphicType>
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<ubGraphicNum>161</ubGraphicNum>
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@@ -49212,7 +49212,7 @@
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<szBRDesc>Not for sale through BR.</szBRDesc>
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<usItemClass>128</usItemClass>
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<nasLayoutClass>1</nasLayoutClass>
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<ubClassIndex>49</ubClassIndex>
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<ubClassIndex>1637</ubClassIndex>
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<ubCursor>2</ubCursor>
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<ubGraphicType>2</ubGraphicType>
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<ubGraphicNum>161</ubGraphicNum>
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@@ -463,7 +463,7 @@
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<LOADBEARINGEQUIPMENT>
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<lbeIndex>23</lbeIndex> <!-- Tactical Tailor 3-Day Pack -->
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<lbeClass>3</lbeClass>
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<lbeCombo>0</lbeCombo>
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<lbeCombo>2</lbeCombo>
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<lbeFilledSize>29</lbeFilledSize>
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<lbeAvailableVolume>0</lbeAvailableVolume>
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<lbePocketsAvailable>0</lbePocketsAvailable>
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@@ -483,7 +483,7 @@
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<LOADBEARINGEQUIPMENT>
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<lbeIndex>24</lbeIndex> <!-- Blackhawk Patrol Pack -->
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<lbeClass>3</lbeClass>
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<lbeCombo>0</lbeCombo>
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<lbeCombo>2</lbeCombo>
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<lbeFilledSize>30</lbeFilledSize>
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<lbeAvailableVolume>0</lbeAvailableVolume>
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<lbePocketsAvailable>0</lbePocketsAvailable>
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@@ -1823,7 +1823,7 @@
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<LOADBEARINGEQUIPMENT>
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<lbeIndex>91</lbeIndex> <!-- Sniper Drag Bag -->
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<lbeClass>4</lbeClass>
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<lbeCombo>2</lbeCombo>
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<lbeCombo>4</lbeCombo>
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<lbeFilledSize>32</lbeFilledSize>
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<lbeAvailableVolume>0</lbeAvailableVolume>
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<lbePocketsAvailable>0</lbePocketsAvailable>
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@@ -1961,7 +1961,7 @@
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<lbePocketIndex12>0</lbePocketIndex12>
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</LOADBEARINGEQUIPMENT>
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<LOADBEARINGEQUIPMENT>
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<lbeIndex>98</lbeIndex> <!-- 3.11 ILBE Gen II Main Ruck -->
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<lbeIndex>98</lbeIndex> <!-- 3.11 USMC Backpack -->
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<lbeClass>4</lbeClass>
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<lbeCombo>1</lbeCombo>
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<lbeFilledSize>34</lbeFilledSize>
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@@ -1981,7 +1981,7 @@
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<lbePocketIndex12>0</lbePocketIndex12>
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</LOADBEARINGEQUIPMENT>
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<LOADBEARINGEQUIPMENT>
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<lbeIndex>99</lbeIndex> <!-- 3.11 ILBE Gen II Assault Pack -->
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<lbeIndex>99</lbeIndex> <!-- 3.11 USMC combatpack -->
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<lbeClass>3</lbeClass>
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<lbeCombo>1</lbeCombo>
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<lbeFilledSize>30</lbeFilledSize>
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@@ -2123,7 +2123,7 @@
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<LOADBEARINGEQUIPMENT>
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<lbeIndex>106</lbeIndex> <!-- Tactical Sling -->
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<lbeClass>4</lbeClass>
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<lbeCombo>1</lbeCombo>
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<lbeCombo>3</lbeCombo>
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<lbeFilledSize>34</lbeFilledSize>
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<lbeAvailableVolume>0</lbeAvailableVolume>
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<lbePocketsAvailable>0</lbePocketsAvailable>
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@@ -46,10 +46,10 @@
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</ExplosionType>
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<ExplosionType>
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<id>11</id>
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<name>???</name>
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<name>Roof Collapse</name>
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</ExplosionType>
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<ExplosionType>
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<id>12</id>
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<name>???</name>
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<name>White Smoke</name>
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</ExplosionType>
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</JA2Data>
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@@ -216,8 +216,12 @@
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<id>53</id>
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<name>Throw Knife</name>
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</Silhouette>
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<Silhouette>
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<Silhouette>
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<id>54</id>
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<name>Short Riflex1</name>
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</Silhouette>
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<Silhouette>
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<id>55</id>
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<name>Belt Feeder</name>
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</Silhouette>
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</JA2Data>
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@@ -20,10 +20,10 @@ Video = {
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}
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IntroType = {
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INTRO_HELI_CRASH = 0,
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INTRO_BEGINNING = 1, -- set when viewing the intro at the begining of the game
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INTRO_ENDING = 2, -- set when viewing the end game video.
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INTRO_SPLASH = 3,
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INTRO_BEGINNING = 0, -- set when viewing the intro at the begining of the game
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INTRO_ENDING = 1, -- set when viewing the end game video.
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INTRO_SPLASH = 2,
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INTRO_HELI_CRASH = 3,
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}
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ScreenTypes =
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@@ -44,4 +44,12 @@
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<id>10</id>
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<name>Signal Shell</name>
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</ExplosionType>
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<ExplosionType>
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<id>11</id>
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<name>Roof Collapse</name>
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</ExplosionType>
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<ExplosionType>
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<id>12</id>
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<name>White Smoke</name>
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</ExplosionType>
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</JA2Data>
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