- Bugfix: Re-Fixed merc records get erased (by silversurfer)

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6234 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2013-07-17 18:23:03 +00:00
parent cd6f731b4d
commit 502f5f6b77
+1 -19
View File
@@ -5950,8 +5950,6 @@ BOOLEAN SaveMercProfiles( HWFILE hFile )
BOOLEAN LoadSavedMercProfiles( HWFILE hFile )
{
// Flugente 2013-07-16: This code erases merc records on loading. I am thus commenting it out until someone fixes it.
#if 0
UINT16 cnt;
MERCPROFILESTRUCT tempMercProfile;
//Loop through all the profiles to Load
@@ -5967,7 +5965,7 @@ BOOLEAN LoadSavedMercProfiles( HWFILE hFile )
// and check if it contains valid merc data
// only then overwrite what we read from the MercProfiles.xml
if ( tempMercProfile.bLifeMax > 0 )
gMercProfiles[cnt] = tempMercProfile;
memcpy( &gMercProfiles[cnt], &tempMercProfile, sizeof(gMercProfiles[cnt]) );
/* // Changed by ADB, rev 1513
//if ( !gMercProfiles[cnt].Load(hFile, false) )
if ( !gMercProfiles[cnt].Load(hFile, false, false, true) )
@@ -5975,22 +5973,6 @@ BOOLEAN LoadSavedMercProfiles( HWFILE hFile )
return(FALSE);
}*/
}
#endif
UINT16 cnt;
//Loop through all the profiles to Load
for( cnt=0; cnt< NUM_PROFILES; cnt++)
{
// At some point after STOMP12_SAVEGAME_DATATYPE_CHANGE, NUM_PROFILES was changed from NUM_PROFILES_v111
if(guiCurrentSaveGameVersion < STOMP12_SAVEGAME_DATATYPE_CHANGE && cnt >= NUM_PROFILES_v111)
break;
// Changed by ADB, rev 1513
//if ( !gMercProfiles[cnt].Load(hFile, false) )
if ( !gMercProfiles[cnt].Load(hFile, false, false, true) )
{
return(FALSE);
}
}
return( TRUE );
}