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Brother Santos Patch (by Jazz)
- Brothers Santos use these same files edt and npc (151.edt and 151.npc). After use of this small patch, brothers can use separate files npc and edt. o Herve - 151.edt and 151.npc o Peter - 152.edt and 152.npc o Alberto - 153.edt and 153.npc o Carlo - 154.edt and 154.npc If the files do not exist, then the game reads default files 151.edt and 151.npc git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6183 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -1941,6 +1941,7 @@ void CreateTalkingUI( INT8 bUIHandlerID, INT32 iFaceIndex, UINT8 ubCharacterNum,
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CHAR8 *GetDialogueDataFilename( UINT8 ubCharacterNum, UINT16 usQuoteNum, BOOLEAN fWavFile )
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{
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static CHAR8 zFileName[164];
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static CHAR8 zFileNameExists[164];
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UINT8 ubFileNumID;
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// Are we an NPC OR an RPC that has not been recruited?
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@@ -1987,11 +1988,41 @@ CHAR8 *GetDialogueDataFilename( UINT8 ubCharacterNum, UINT16 usQuoteNum, BOOLEAN
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ubFileNumID = ubCharacterNum;
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// ATE: If we are merc profile ID #151-154, all use 151's data....
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if ( ubCharacterNum >= HERVE && ubCharacterNum <= CARLO )
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//if ( ubCharacterNum >= HERVE && ubCharacterNum <= CARLO )
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//{
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//ubFileNumID = HERVE;
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//}
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if ( ubCharacterNum == HERVE )
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{
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ubFileNumID = HERVE;
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}
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else if ( ubCharacterNum == PETER )
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{
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sprintf( (char *)zFileNameExists,"NPCDATA\\%03d.EDT", PETER );
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if ( !FileExists( zFileName ) )
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ubFileNumID = HERVE;
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else
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ubFileNumID = PETER;
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}
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else if ( ubCharacterNum == ALBERTO )
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{
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sprintf( (char *)zFileNameExists,"NPCDATA\\%03d.EDT", ALBERTO );
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if ( !FileExists( zFileName ) )
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ubFileNumID = HERVE;
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else
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ubFileNumID = ALBERTO;
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}
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else if ( ubCharacterNum == CARLO )
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{
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sprintf( (char *)zFileNameExists,"NPCDATA\\%03d.EDT", CARLO );
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if ( !FileExists( zFileName ) )
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ubFileNumID = HERVE;
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else
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ubFileNumID = CARLO;
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}
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// If we are character #155, check fact!
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if ( ubCharacterNum == MANNY && !gubFact[ FACT_MANNY_IS_BARTENDER ] )
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{
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+29
-2
@@ -148,8 +148,35 @@ NPCQuoteInfo * LoadQuoteFile( UINT8 ubNPC )
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if ( ubNPC == PETER || ubNPC == ALBERTO || ubNPC == CARLO )
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{
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// use a copy of Herve's data file instead!
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sprintf( zFileName, "NPCData\\%03d.npc", HERVE );
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if ( ubNPC == PETER )
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{
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sprintf( zFileName, "NPCData\\%03d.npc", PETER );
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if ( !FileExists( zFileName ) )
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{
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// use a copy of Herve's data file instead!
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sprintf( zFileName, "NPCData\\%03d.npc", HERVE );
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}
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}
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else if ( ubNPC == ALBERTO )
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{
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sprintf( zFileName, "NPCData\\%03d.npc", ALBERTO );
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if ( !FileExists( zFileName ) )
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{
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// use a copy of Herve's data file instead!
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sprintf( zFileName, "NPCData\\%03d.npc", HERVE );
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}
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}
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else if ( ubNPC == CARLO )
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{
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sprintf( zFileName, "NPCData\\%03d.npc", CARLO );
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if ( !FileExists( zFileName ) )
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{
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// use a copy of Herve's data file instead!
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sprintf( zFileName, "NPCData\\%03d.npc", HERVE );
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}
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}
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}
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//else if ( ubNPC < FIRST_RPC || ubNPC >= GASTON || (ubNPC < FIRST_NPC && gMercProfiles[ ubNPC ].ubMiscFlags & PROFILE_MISC_FLAG_RECRUITED ) )
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//new profiles by Jazz
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