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EDB now displays the spread pattern of shotguns on the description tab.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7859 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -200,9 +200,12 @@ void InitEDBCoords(OBJECTTYPE * pObject)
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// CONS text
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gItemDescTextRegions[6].sLeft = 50 + UDBOffsetX; gItemDescTextRegions[6].sTop = 292 + UDBOffsetY; gItemDescTextRegions[6].sRight = 230 + UDBOffsetX; gItemDescTextRegions[6].sBottom = 300 + UDBOffsetY;
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// Flugente FTW 1: Temperature. Is displayed between Weight and the PROS label, so the indexes should be moved... but it is unclear if this description is needed, anyway
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// silversurfer: spread patterns. Is displayed above the Pros label.
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gItemDescTextRegions[7].sLeft = 20 + UDBOffsetX; gItemDescTextRegions[7].sTop = 254 + UDBOffsetY; gItemDescTextRegions[7].sRight = 230 + UDBOffsetX; gItemDescTextRegions[7].sBottom = 262 + UDBOffsetY;
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// Flugente FTW 1: Temperature. Is displayed between Weight and the PROS label, so the indexes should be moved... but it is unclear if this description is needed, anyway
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gItemDescTextRegions[8].sLeft = 20 + UDBOffsetX; gItemDescTextRegions[8].sTop = 266 + UDBOffsetY; gItemDescTextRegions[8].sRight = 230 + UDBOffsetX; gItemDescTextRegions[8].sBottom = 274 + UDBOffsetY;
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////////////////// MONEY TEXT COORDINATES
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gMoneyStats[0].sX = 20 + UDBOffsetX; gMoneyStats[0].sY = 230 + UDBOffsetY; // Money
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gMoneyStats[1].sX = 63 + UDBOffsetX; gMoneyStats[1].sY = 230 + UDBOffsetY; // Remaining
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