EDB now displays the spread pattern of shotguns on the description tab.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7859 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
silversurfer
2015-05-13 20:10:08 +00:00
parent 33e5443cb7
commit 51dcf322aa
12 changed files with 55 additions and 30 deletions
+1 -1
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@@ -713,7 +713,7 @@ extern STR16 gFoodDesc[ 8 ];
extern CHAR16 gMoneyStatsDesc[][ 14 ];
// HEADROCK: Altered value to 16 //WarmSteel - And I need 17. // Flugente: 17->19
extern CHAR16 gWeaponStatsDesc[][ 19 ];
extern CHAR16 gWeaponStatsDesc[][ 20 ];
// HEADROCK: Added externs for Item Description Box icon and stat tooltips
// Note that I've inflated some of these to 20 to avoid issues.
extern STR16 gzWeaponStatsFasthelpTactical[ 33 ];
+2 -1
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@@ -2869,7 +2869,7 @@ STR16 sKeyDescriptionStrings[2] =
//The headers used to describe various weapon statistics.
CHAR16 gWeaponStatsDesc[][ 19 ] =
CHAR16 gWeaponStatsDesc[][ 20 ] =
{
// HEADROCK: Changed this for Extended Description project
L"状态: ",
@@ -2896,6 +2896,7 @@ CHAR16 gWeaponStatsDesc[][ 19 ] =
L"默认:", //17 //WarmSteel - So we can also display default attachments
L"污垢:", // 18 //added by Flugente
L"空位:", // 19 //space left on Molle items L"Space:",
L"Spread Pattern:", // 20 // TODO.Translate
};
+2 -1
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@@ -2866,7 +2866,7 @@ STR16 sKeyDescriptionStrings[2] =
//The headers used to describe various weapon statistics.
CHAR16 gWeaponStatsDesc[][ 19 ] =
CHAR16 gWeaponStatsDesc[][ 20 ] =
{
// HEADROCK: Changed this for Extended Description project
L"Status:",
@@ -2893,6 +2893,7 @@ CHAR16 gWeaponStatsDesc[][ 19 ] =
L"Default:", //17 //WarmSteel - So we can also display default attachments
L"Dirt:", // 18 //added by Flugente // TODO.Translate
L"Space:", // 19 //space left on Molle items // TODO.Translate
L"Spread Pattern:", // 20 // TODO.Translate
};
+2 -1
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@@ -2869,7 +2869,7 @@ STR16 sKeyDescriptionStrings[2] =
//The headers used to describe various weapon statistics.
CHAR16 gWeaponStatsDesc[][ 19 ] =
CHAR16 gWeaponStatsDesc[][ 20 ] =
{
// HEADROCK: Changed this for Extended Description project
L"Status:",
@@ -2896,6 +2896,7 @@ CHAR16 gWeaponStatsDesc[][ 19 ] =
L"Default:", //17 //WarmSteel - So we can also display default attachments
L"Dirt:", // 18 //added by Flugente
L"Space:", // 19 //space left on Molle items
L"Spread Pattern:", // 20
};
+2 -1
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@@ -2875,7 +2875,7 @@ STR16 sKeyDescriptionStrings[2] =
//The headers used to describe various weapon statistics.
CHAR16 gWeaponStatsDesc[][ 19 ] =
CHAR16 gWeaponStatsDesc[][ 20 ] =
{
// HEADROCK: Changed this for Extended Description project
L"État :",
@@ -2900,6 +2900,7 @@ CHAR16 gWeaponStatsDesc[][ 19 ] =
L"Par défaut :", //17 //WarmSteel - So we can also display default attachments
L"Encras. :", // 18 //added by Flugente
L"Place :", // 19 //space left on Molle items
L"Spread Pattern:", // 20 // TODO.Translate
};
+2 -1
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@@ -2877,7 +2877,7 @@ STR16 sKeyDescriptionStrings[2]=
};
//The headers used to describe various weapon statistics.
CHAR16 gWeaponStatsDesc[][ 19 ] =
CHAR16 gWeaponStatsDesc[][ 20 ] =
{
// HEADROCK: Changed this for Extended Description project
L"Status:",
@@ -2903,6 +2903,7 @@ CHAR16 gWeaponStatsDesc[][ 19 ] =
L"Standard:", //17 //WarmSteel - So we can also display default attachments
L"Schmutz:", // 18 //added by Flugente
L"Platz:", // 19 //space left on Molle items
L"Streumuster:", // 20
};
+2 -1
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@@ -2862,7 +2862,7 @@ STR16 sKeyDescriptionStrings[2] =
//The headers used to describe various weapon statistics.
CHAR16 gWeaponStatsDesc[][ 19 ] =
CHAR16 gWeaponStatsDesc[][ 20 ] =
{
// HEADROCK: Changed this for Extended Description project
L"Stato:",
@@ -2889,6 +2889,7 @@ CHAR16 gWeaponStatsDesc[][ 19 ] =
L"Default:", //17 //WarmSteel - So we can also display default attachments
L"Dirt:", // 18 //added by Flugente // TODO.Translate
L"Space:", // 19 //space left on Molle items // TODO.Translate
L"Spread Pattern:", // 20 // TODO.Translate
};
+2 -1
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@@ -2877,7 +2877,7 @@ STR16 sKeyDescriptionStrings[2] =
//The headers used to describe various weapon statistics.
CHAR16 gWeaponStatsDesc[][ 19 ] =
CHAR16 gWeaponStatsDesc[][ 20 ] =
{
// HEADROCK: Changed this for Extended Description project
L"Stan:",
@@ -2903,6 +2903,7 @@ CHAR16 gWeaponStatsDesc[][ 19 ] =
L"Domyślne:", //17 //WarmSteel - So we can also display default attachments
L"Dirt:", // 18 //added by Flugente // TODO.Translate
L"Space:", // 19 //space left on Molle items // TODO.Translate
L"Spread Pattern:", // 20 // TODO.Translate
};
+2 -1
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@@ -2867,7 +2867,7 @@ STR16 sKeyDescriptionStrings[2] =
//The headers used to describe various weapon statistics.
CHAR16 gWeaponStatsDesc[][ 19 ] =
CHAR16 gWeaponStatsDesc[][ 20 ] =
{
// HEADROCK: Changed this for Extended Description project
L"Состояние:",
@@ -2893,6 +2893,7 @@ CHAR16 gWeaponStatsDesc[][ 19 ] =
L"Предустановка:", //17 //WarmSteel - So we can also display default attachments
L"Нагар:", // 18
L"Место:", // 19 //space left on Molle items
L"Spread Pattern:", // 20 // TODO.Translate
};