Adjustments to Flamethrower

Part of the ongoing progress to restore functionalty of it.
Further steps will follow.
This commit is contained in:
kitty624
2025-09-13 19:58:09 +02:00
parent 540b896123
commit 521e366f42
+18 -14
View File
@@ -12,8 +12,8 @@
<ubBurstPenalty>0</ubBurstPenalty>
<ubBulletSpeed>0</ubBulletSpeed>
<ubImpact>0</ubImpact>
<ubDeadliness>0</ubDeadliness>
<bAccuracy>0</bAccuracy>
<ubDeadliness>0</ubDeadliness><!-- relevant for merc affinity towards weapon -->
<bAccuracy>0</bAccuracy><!-- bAccuracy used with OCTH -->
<ubMagSize>10</ubMagSize>
<usRange>0</usRange>
<usReloadDelay>0</usReloadDelay>
@@ -36,7 +36,7 @@
<EasyUnjam>0</EasyUnjam>
<APsToReloadManually>0</APsToReloadManually>
<ManualReloadSound>0</ManualReloadSound>
<nAccuracy>0</nAccuracy>
<nAccuracy>0</nAccuracy><!-- nAccuracy used with NCTH -->
<bRecoilX>0</bRecoilX>
<bRecoilY>0</bRecoilY>
<ubAimLevels>0</ubAimLevels>
@@ -47,6 +47,7 @@
<usOverheatingSingleShotTemperature>80</usOverheatingSingleShotTemperature>
<HeavyGun>0</HeavyGun>
<fBurstOnlyByFanTheHammer>0</fBurstOnlyByFanTheHammer> <!-- burst mode is accessible only if the user is a gunslinger holding it in hipfire (eye symbol on gun) -->
<!-- -->
<!-- This tag allows setting how many bullets the gun can fire per shot -->
<!-- if no value is set, it is assumed the gun can fire from one barrel -->
<!-- this tag can be added multiple times -->
@@ -1981,31 +1982,34 @@
<ubWeaponType>4</ubWeaponType>
<ubCalibre>16</ubCalibre>
<ubReadyTime>3</ubReadyTime>
<ubShotsPer4Turns>10</ubShotsPer4Turns>
<ubShotsPer4Turns>12.25</ubShotsPer4Turns>
<ubBulletSpeed>22</ubBulletSpeed>
<ubImpact>60</ubImpact>
<ubDeadliness>47</ubDeadliness>
<usRange>180</usRange>
<bAccuracy>9</bAccuracy>
<ubMagSize>10</ubMagSize>
<usRange>215</usRange>
<usReloadDelay>200</usReloadDelay>
<BurstAniDelay>100</BurstAniDelay>
<ubAttackVolume>40</ubAttackVolume>
<ubHitVolume>8</ubHitVolume>
<sSound>427</sSound>
<sSilencedBurstSound>111</sSilencedBurstSound>
<sReloadSound>103</sReloadSound>
<sLocknLoadSound>109</sLocknLoadSound>
<SilencedSound>157</SilencedSound>
<ManualReloadSound>478</ManualReloadSound>
<bBurstAP>20</bBurstAP>
<APsToReload>24</APsToReload>
<ubMagSize>10</ubMagSize>
<SwapClips>1</SwapClips>
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
<nAccuracy>33</nAccuracy>
<APsToReload>15</APsToReload>
<APsToReloadManually>20</APsToReloadManually>
<MaxDistForMessyDeath>17</MaxDistForMessyDeath>
<nAccuracy>55</nAccuracy>
<ubAimLevels>4</ubAimLevels>
<Handling>10</Handling>
<usOverheatingJamThreshold>60000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>60000</usOverheatingDamageThreshold>
</WEAPON>
<EasyUnjam>1</EasyUnjam>
<usOverheatingJamThreshold>55000</usOverheatingJamThreshold>
<usOverheatingDamageThreshold>35500</usOverheatingDamageThreshold>
<usOverheatingSingleShotTemperature>75</usOverheatingSingleShotTemperature>
</WEAPON>
<WEAPON>
<uiIndex>64</uiIndex>
<szWeaponName>Crowbar</szWeaponName>