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Adjustments to Flamethrower
Part of the ongoing progress to restore functionalty of it. Further steps will follow.
This commit is contained in:
@@ -12,8 +12,8 @@
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<ubBurstPenalty>0</ubBurstPenalty>
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<ubBulletSpeed>0</ubBulletSpeed>
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<ubImpact>0</ubImpact>
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<ubDeadliness>0</ubDeadliness>
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<bAccuracy>0</bAccuracy>
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<ubDeadliness>0</ubDeadliness><!-- relevant for merc affinity towards weapon -->
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<bAccuracy>0</bAccuracy><!-- bAccuracy used with OCTH -->
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<ubMagSize>10</ubMagSize>
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<usRange>0</usRange>
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<usReloadDelay>0</usReloadDelay>
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@@ -36,7 +36,7 @@
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<EasyUnjam>0</EasyUnjam>
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<APsToReloadManually>0</APsToReloadManually>
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<ManualReloadSound>0</ManualReloadSound>
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<nAccuracy>0</nAccuracy>
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<nAccuracy>0</nAccuracy><!-- nAccuracy used with NCTH -->
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<bRecoilX>0</bRecoilX>
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<bRecoilY>0</bRecoilY>
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<ubAimLevels>0</ubAimLevels>
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@@ -47,6 +47,7 @@
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<usOverheatingSingleShotTemperature>80</usOverheatingSingleShotTemperature>
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<HeavyGun>0</HeavyGun>
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<fBurstOnlyByFanTheHammer>0</fBurstOnlyByFanTheHammer> <!-- burst mode is accessible only if the user is a gunslinger holding it in hipfire (eye symbol on gun) -->
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<!-- -->
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<!-- This tag allows setting how many bullets the gun can fire per shot -->
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<!-- if no value is set, it is assumed the gun can fire from one barrel -->
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<!-- this tag can be added multiple times -->
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@@ -1981,31 +1982,34 @@
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<ubWeaponType>4</ubWeaponType>
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<ubCalibre>16</ubCalibre>
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<ubReadyTime>3</ubReadyTime>
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<ubShotsPer4Turns>10</ubShotsPer4Turns>
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<ubShotsPer4Turns>12.25</ubShotsPer4Turns>
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<ubBulletSpeed>22</ubBulletSpeed>
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<ubImpact>60</ubImpact>
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<ubDeadliness>47</ubDeadliness>
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<usRange>180</usRange>
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<bAccuracy>9</bAccuracy>
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<ubMagSize>10</ubMagSize>
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<usRange>215</usRange>
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<usReloadDelay>200</usReloadDelay>
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<BurstAniDelay>100</BurstAniDelay>
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<ubAttackVolume>40</ubAttackVolume>
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<ubHitVolume>8</ubHitVolume>
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<sSound>427</sSound>
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<sSilencedBurstSound>111</sSilencedBurstSound>
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<sReloadSound>103</sReloadSound>
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<sLocknLoadSound>109</sLocknLoadSound>
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<SilencedSound>157</SilencedSound>
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<ManualReloadSound>478</ManualReloadSound>
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<bBurstAP>20</bBurstAP>
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<APsToReload>24</APsToReload>
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<ubMagSize>10</ubMagSize>
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<SwapClips>1</SwapClips>
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<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
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<nAccuracy>33</nAccuracy>
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<APsToReload>15</APsToReload>
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<APsToReloadManually>20</APsToReloadManually>
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<MaxDistForMessyDeath>17</MaxDistForMessyDeath>
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<nAccuracy>55</nAccuracy>
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<ubAimLevels>4</ubAimLevels>
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<Handling>10</Handling>
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<usOverheatingJamThreshold>60000</usOverheatingJamThreshold>
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<usOverheatingDamageThreshold>60000</usOverheatingDamageThreshold>
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</WEAPON>
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<EasyUnjam>1</EasyUnjam>
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<usOverheatingJamThreshold>55000</usOverheatingJamThreshold>
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<usOverheatingDamageThreshold>35500</usOverheatingDamageThreshold>
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<usOverheatingSingleShotTemperature>75</usOverheatingSingleShotTemperature>
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</WEAPON>
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<WEAPON>
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<uiIndex>64</uiIndex>
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<szWeaponName>Crowbar</szWeaponName>
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