- Updated Cover system (by CptMorre)

o made display cover system performance independant of map size. 

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@3286 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2009-10-23 07:52:39 +00:00
parent a94cfc2492
commit 527fc97784
+25 -6
View File
@@ -79,6 +79,8 @@ const UINT8 animArr[3] = {
#define COVER_Y_CELLS WORLD_ROWS
#define COVER_Z_CELLS 2 // roof or no roof
INT16 gsMinCellX, gsMinCellY, gsMaxCellX, gsMaxCellY = -1;
CoverCell gCoverViewArea[ COVER_X_CELLS ][ COVER_Y_CELLS ][ COVER_Z_CELLS ];
DWORD guiCoverNextUpdateTime = 0;
@@ -243,12 +245,17 @@ BOOLEAN HasAdjTile( const UINT8& ubX, const UINT8& ubY, const UINT8& ubZ )
void AddCoverObjectsToViewArea()
{
if (gsMaxCellY == -1)
{
return;
}
UINT8 ubX, ubY, ubZ;
BOOLEAN fChanged = FALSE;
for ( ubX=0; ubX<COVER_X_CELLS; ++ubX )
for ( ubX=gsMinCellX; ubX<=gsMaxCellX; ++ubX )
{
for ( ubY=0; ubY<COVER_Y_CELLS; ++ubY )
for ( ubY=gsMinCellY; ubY<=gsMaxCellY; ++ubY )
{
for ( ubZ=0; ubZ<COVER_Z_CELLS; ++ubZ )
{
@@ -275,12 +282,17 @@ void AddCoverObjectsToViewArea()
void RemoveCoverObjectsFromViewArea()
{
if (gsMaxCellY == -1)
{
return;
}
UINT8 ubX, ubY, ubZ;
BOOLEAN fChanged = FALSE;
for ( ubX=0; ubX<COVER_X_CELLS; ++ubX )
for ( ubX=gsMinCellX; ubX<=gsMaxCellX; ++ubX )
{
for ( ubY=0; ubY<COVER_Y_CELLS; ++ubY )
for ( ubY=gsMinCellY; ubY<=gsMaxCellY; ++ubY )
{
for ( ubZ=0; ubZ<COVER_Z_CELLS; ++ubZ )
{
@@ -366,9 +378,16 @@ void CalculateCover()
const INT16& sSelectedSoldierGridNo = MercPtrs[ gusSelectedSoldier ]->sGridNo;
for ( ubX=0; ubX<COVER_X_CELLS; ++ubX )
INT16 usTmp;
GetScreenXYWorldCell( gsVIEWPORT_START_X, gsVIEWPORT_START_Y, &gsMinCellX, &usTmp );
GetScreenXYWorldCell( gsVIEWPORT_END_X, gsVIEWPORT_END_Y, &gsMaxCellX, &usTmp );
GetScreenXYWorldCell( gsVIEWPORT_END_X, gsVIEWPORT_START_Y, &usTmp, &gsMinCellY );
GetScreenXYWorldCell( gsVIEWPORT_START_X, gsVIEWPORT_END_Y, &usTmp, &gsMaxCellY );
for ( ubX=gsMinCellX; ubX<=gsMaxCellX; ++ubX )
{
for ( ubY=0; ubY<COVER_Y_CELLS; ++ubY )
for ( ubY=gsMinCellY; ubY<=gsMaxCellY; ++ubY )
{
for ( ubZ=0; ubZ<COVER_Z_CELLS; ++ubZ )
{