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- Updated Cover system (by CptMorre)
o made display cover system performance independant of map size. git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@3286 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -79,6 +79,8 @@ const UINT8 animArr[3] = {
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#define COVER_Y_CELLS WORLD_ROWS
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#define COVER_Z_CELLS 2 // roof or no roof
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INT16 gsMinCellX, gsMinCellY, gsMaxCellX, gsMaxCellY = -1;
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CoverCell gCoverViewArea[ COVER_X_CELLS ][ COVER_Y_CELLS ][ COVER_Z_CELLS ];
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DWORD guiCoverNextUpdateTime = 0;
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@@ -243,12 +245,17 @@ BOOLEAN HasAdjTile( const UINT8& ubX, const UINT8& ubY, const UINT8& ubZ )
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void AddCoverObjectsToViewArea()
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{
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if (gsMaxCellY == -1)
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{
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return;
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}
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UINT8 ubX, ubY, ubZ;
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BOOLEAN fChanged = FALSE;
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for ( ubX=0; ubX<COVER_X_CELLS; ++ubX )
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for ( ubX=gsMinCellX; ubX<=gsMaxCellX; ++ubX )
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{
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for ( ubY=0; ubY<COVER_Y_CELLS; ++ubY )
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for ( ubY=gsMinCellY; ubY<=gsMaxCellY; ++ubY )
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{
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for ( ubZ=0; ubZ<COVER_Z_CELLS; ++ubZ )
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{
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@@ -275,12 +282,17 @@ void AddCoverObjectsToViewArea()
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void RemoveCoverObjectsFromViewArea()
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{
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if (gsMaxCellY == -1)
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{
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return;
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}
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UINT8 ubX, ubY, ubZ;
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BOOLEAN fChanged = FALSE;
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for ( ubX=0; ubX<COVER_X_CELLS; ++ubX )
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for ( ubX=gsMinCellX; ubX<=gsMaxCellX; ++ubX )
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{
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for ( ubY=0; ubY<COVER_Y_CELLS; ++ubY )
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for ( ubY=gsMinCellY; ubY<=gsMaxCellY; ++ubY )
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{
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for ( ubZ=0; ubZ<COVER_Z_CELLS; ++ubZ )
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{
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@@ -366,9 +378,16 @@ void CalculateCover()
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const INT16& sSelectedSoldierGridNo = MercPtrs[ gusSelectedSoldier ]->sGridNo;
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for ( ubX=0; ubX<COVER_X_CELLS; ++ubX )
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INT16 usTmp;
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GetScreenXYWorldCell( gsVIEWPORT_START_X, gsVIEWPORT_START_Y, &gsMinCellX, &usTmp );
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GetScreenXYWorldCell( gsVIEWPORT_END_X, gsVIEWPORT_END_Y, &gsMaxCellX, &usTmp );
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GetScreenXYWorldCell( gsVIEWPORT_END_X, gsVIEWPORT_START_Y, &usTmp, &gsMinCellY );
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GetScreenXYWorldCell( gsVIEWPORT_START_X, gsVIEWPORT_END_Y, &usTmp, &gsMaxCellY );
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for ( ubX=gsMinCellX; ubX<=gsMaxCellX; ++ubX )
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{
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for ( ubY=0; ubY<COVER_Y_CELLS; ++ubY )
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for ( ubY=gsMinCellY; ubY<=gsMaxCellY; ++ubY )
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{
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for ( ubZ=0; ubZ<COVER_Z_CELLS; ++ubZ )
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{
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