- added project and lib files for Lua

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@933 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
lalien
2007-06-10 13:58:34 +00:00
parent 74cd6a21f3
commit 5299427465
7 changed files with 182 additions and 6 deletions
+2 -2
View File
@@ -23,12 +23,12 @@ CHAR16 zVersionLabel[256] = { L"Beta v. 0.98" };
#else
//RELEASE BUILD VERSION
CHAR16 zVersionLabel[256] = { L"Release v1.13.911" };
CHAR16 zVersionLabel[256] = { L"Release v1.13.933" };
#endif
CHAR8 czVersionNumber[16] = { "Build 07.05.31" }; //YY.MM.DD
CHAR8 czVersionNumber[16] = { "Build 07.06.10" }; //YY.MM.DD
CHAR16 zTrackingNumber[16] = { L"Z" };
+21
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@@ -31,9 +31,14 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Utils", "Utils\Utils.vcproj
ProjectSection(ProjectDependencies) = postProject
EndProjectSection
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "lua", "lua\lua.vcproj", "{095CC13E-F2F8-4070-AC7A-70926A0ADF37}"
ProjectSection(ProjectDependencies) = postProject
EndProjectSection
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "ja2", "JA2.vcproj", "{32A550A8-FEBD-4F8D-8D62-6F97C63F83DA}"
ProjectSection(ProjectDependencies) = postProject
{2124B612-013E-492D-911C-B5737D60EEDF} = {2124B612-013E-492D-911C-B5737D60EEDF}
{095CC13E-F2F8-4070-AC7A-70926A0ADF37} = {095CC13E-F2F8-4070-AC7A-70926A0ADF37}
{33CD085A-A03E-4D2C-970A-D69CD5466806} = {33CD085A-A03E-4D2C-970A-D69CD5466806}
{1D052886-AE6B-437A-BE0C-D074CA940818} = {1D052886-AE6B-437A-BE0C-D074CA940818}
{E0E16C88-C352-4C37-AC27-BFF3FDF18E82} = {E0E16C88-C352-4C37-AC27-BFF3FDF18E82}
@@ -183,6 +188,22 @@ Global
{4D4A4AF3-63D1-4C4B-81B5-3EFB3BD574F2}.Release Demo.Build.0 = Release Demo|Win32
{4D4A4AF3-63D1-4C4B-81B5-3EFB3BD574F2}.Release with Debug Info.ActiveCfg = Release with Debug Info|Win32
{4D4A4AF3-63D1-4C4B-81B5-3EFB3BD574F2}.Release with Debug Info.Build.0 = Release with Debug Info|Win32
{095CC13E-F2F8-4070-AC7A-70926A0ADF37}.Bounds Checker.ActiveCfg = Release|Win32
{095CC13E-F2F8-4070-AC7A-70926A0ADF37}.Bounds Checker.Build.0 = Release|Win32
{095CC13E-F2F8-4070-AC7A-70926A0ADF37}.Debug.ActiveCfg = Debug|Win32
{095CC13E-F2F8-4070-AC7A-70926A0ADF37}.Debug.Build.0 = Debug|Win32
{095CC13E-F2F8-4070-AC7A-70926A0ADF37}.Debug Demo.ActiveCfg = Debug|Win32
{095CC13E-F2F8-4070-AC7A-70926A0ADF37}.Debug Demo.Build.0 = Debug|Win32
{095CC13E-F2F8-4070-AC7A-70926A0ADF37}.Demo Bounds Checker.ActiveCfg = Debug|Win32
{095CC13E-F2F8-4070-AC7A-70926A0ADF37}.Demo Bounds Checker.Build.0 = Debug|Win32
{095CC13E-F2F8-4070-AC7A-70926A0ADF37}.Demo Release with Debug Info.ActiveCfg = Release|Win32
{095CC13E-F2F8-4070-AC7A-70926A0ADF37}.Demo Release with Debug Info.Build.0 = Release|Win32
{095CC13E-F2F8-4070-AC7A-70926A0ADF37}.Release.ActiveCfg = Release|Win32
{095CC13E-F2F8-4070-AC7A-70926A0ADF37}.Release.Build.0 = Release|Win32
{095CC13E-F2F8-4070-AC7A-70926A0ADF37}.Release Demo.ActiveCfg = Release|Win32
{095CC13E-F2F8-4070-AC7A-70926A0ADF37}.Release Demo.Build.0 = Release|Win32
{095CC13E-F2F8-4070-AC7A-70926A0ADF37}.Release with Debug Info.ActiveCfg = Release|Win32
{095CC13E-F2F8-4070-AC7A-70926A0ADF37}.Release with Debug Info.Build.0 = Release|Win32
{32A550A8-FEBD-4F8D-8D62-6F97C63F83DA}.Bounds Checker.ActiveCfg = Bounds Checker|Win32
{32A550A8-FEBD-4F8D-8D62-6F97C63F83DA}.Bounds Checker.Build.0 = Bounds Checker|Win32
{32A550A8-FEBD-4F8D-8D62-6F97C63F83DA}.Debug.ActiveCfg = Debug|Win32
+3 -3
View File
@@ -524,7 +524,7 @@
FavorSizeOrSpeed="1"
OptimizeForProcessor="3"
OptimizeForWindowsApplication="TRUE"
AdditionalIncludeDirectories="".\Standard Gaming Platform";.\TileEngine;.\Tactical;.\Utils;.\TacticalAI;.\Editor;.\Strategic;.\laptop;.\"
AdditionalIncludeDirectories="".\Standard Gaming Platform";.\TileEngine;.\Tactical;.\Utils;.\TacticalAI;.\Editor;.\Strategic;.\laptop;.\Lua;.\"
PreprocessorDefinitions="CALLBACKTIMER;PRECOMPILEDHEADERS;NDEBUG;WIN32;_WINDOWS;JA2;XML_STATIC;CINTERFACE"
StringPooling="TRUE"
RuntimeLibrary="0"
@@ -545,8 +545,8 @@
Name="VCCustomBuildTool"/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="libexpatMT.lib winmm.lib smackw32.lib mss32.lib fmodvc.lib"
OutputFile="C:\Games\Jagged Alliance 2\ja2_release_911_en.exe"
AdditionalDependencies="libexpatMT.lib winmm.lib smackw32.lib mss32.lib fmodvc.lib lua51_vs2003.lib"
OutputFile="D:\games\Jagged Alliance 2 v1.13\JA2 v1.13.933_EN.exe"
LinkIncremental="1"
SuppressStartupBanner="TRUE"
AdditionalLibraryDirectories=".\..\..\Standard Gaming Platform\"
@@ -177,7 +177,7 @@
Name="VCCLCompilerTool"
Optimization="2"
InlineFunctionExpansion="1"
AdditionalIncludeDirectories="..\,..\TileEngine,..\Tactical,..\Utils,..\strategic,.\"
AdditionalIncludeDirectories="..\;..\Lua;..\TileEngine;..\Tactical;..\Utils;..\strategic;.\"
PreprocessorDefinitions="NO_ZLIB;JA2_PRECOMPILED_HEADERS;NO_ZLIB_COMPRESSION;NDEBUG;WIN32;_WINDOWS;JA2;XML_STATIC;CINTERFACE"
StringPooling="TRUE"
RuntimeLibrary="0"
+155
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@@ -0,0 +1,155 @@
<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="7.10"
Name="lua"
ProjectGUID="{095CC13E-F2F8-4070-AC7A-70926A0ADF37}"
Keyword="Win32Proj">
<Platforms>
<Platform
Name="Win32"/>
</Platforms>
<Configurations>
<Configuration
Name="Debug|Win32"
OutputDirectory="Debug"
IntermediateDirectory="Debug"
ConfigurationType="4"
CharacterSet="2">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
PreprocessorDefinitions="WIN32;_DEBUG;_LIB"
MinimalRebuild="TRUE"
BasicRuntimeChecks="3"
RuntimeLibrary="5"
UsePrecompiledHeader="0"
WarningLevel="3"
Detect64BitPortabilityProblems="TRUE"
DebugInformationFormat="4"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLibrarianTool"
OutputFile="$(OutDir)/lua.lib"/>
<Tool
Name="VCMIDLTool"/>
<Tool
Name="VCPostBuildEventTool"/>
<Tool
Name="VCPreBuildEventTool"/>
<Tool
Name="VCPreLinkEventTool"/>
<Tool
Name="VCResourceCompilerTool"/>
<Tool
Name="VCWebServiceProxyGeneratorTool"/>
<Tool
Name="VCXMLDataGeneratorTool"/>
<Tool
Name="VCManagedWrapperGeneratorTool"/>
<Tool
Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
</Configuration>
<Configuration
Name="Release|Win32"
OutputDirectory=".\Release"
IntermediateDirectory=".\Release"
ConfigurationType="4"
CharacterSet="0">
<Tool
Name="VCCLCompilerTool"
Optimization="2"
GlobalOptimizations="TRUE"
InlineFunctionExpansion="1"
EnableIntrinsicFunctions="TRUE"
FavorSizeOrSpeed="1"
OptimizeForProcessor="3"
OptimizeForWindowsApplication="TRUE"
AdditionalIncludeDirectories=".\;..\;&quot;..\Standard Gaming Platform&quot;;..\TileEngine;..\Tactical;..\Utils;..\tacticalai;..\Editor;..\strategic"
PreprocessorDefinitions="PRECOMPILEDHEADERS;NDEBUG;WIN32;_WINDOWS;JA2;XML_STATIC;CINTERFACE"
StringPooling="TRUE"
RuntimeLibrary="0"
EnableFunctionLevelLinking="TRUE"
UsePrecompiledHeader="2"
PrecompiledHeaderThrough="lua.hpp"
PrecompiledHeaderFile=".\Release/Lua.pch"
AssemblerListingLocation=".\Release/"
ObjectFile=".\Release/"
ProgramDataBaseFileName=".\Release/"
BrowseInformation="1"
WarningLevel="3"
Detect64BitPortabilityProblems="FALSE"
DebugInformationFormat="0"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLibrarianTool"
OutputFile="$(OutDir)/lua.lib"/>
<Tool
Name="VCMIDLTool"/>
<Tool
Name="VCPostBuildEventTool"/>
<Tool
Name="VCPreBuildEventTool"/>
<Tool
Name="VCPreLinkEventTool"/>
<Tool
Name="VCResourceCompilerTool"/>
<Tool
Name="VCWebServiceProxyGeneratorTool"/>
<Tool
Name="VCXMLDataGeneratorTool"/>
<Tool
Name="VCManagedWrapperGeneratorTool"/>
<Tool
Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
</Configuration>
</Configurations>
<References>
</References>
<Files>
<Filter
Name="Quelldateien"
Filter="cpp;c;cxx;def;odl;idl;hpj;bat;asm;asmx"
UniqueIdentifier="{4FC737F1-C7A5-4376-A066-2A32D752A2FF}">
<File
RelativePath=".\Console.cpp">
</File>
<File
RelativePath=".\lua.cpp">
</File>
<File
RelativePath=".\lwstring.cpp">
</File>
</Filter>
<Filter
Name="Headerdateien"
Filter="h;hpp;hxx;hm;inl;inc;xsd"
UniqueIdentifier="{93995380-89BD-4b04-88EB-625FBE52EBFB}">
<File
RelativePath=".\Console.h">
</File>
<File
RelativePath=".\lauxlib.h">
</File>
<File
RelativePath=".\Lua Interpreter.h">
</File>
<File
RelativePath=".\lua.h">
</File>
<File
RelativePath=".\luaconf.h">
</File>
<File
RelativePath=".\lualib.h">
</File>
<File
RelativePath=".\lwstring.h">
</File>
</Filter>
</Files>
<Globals>
</Globals>
</VisualStudioProject>
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