mirror of
https://github.com/1dot13/source.git
synced 2026-07-29 13:52:17 +02:00
- added project and lib files for Lua
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@933 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
+2
-2
@@ -23,12 +23,12 @@ CHAR16 zVersionLabel[256] = { L"Beta v. 0.98" };
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#else
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//RELEASE BUILD VERSION
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CHAR16 zVersionLabel[256] = { L"Release v1.13.911" };
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CHAR16 zVersionLabel[256] = { L"Release v1.13.933" };
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#endif
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CHAR8 czVersionNumber[16] = { "Build 07.05.31" }; //YY.MM.DD
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CHAR8 czVersionNumber[16] = { "Build 07.06.10" }; //YY.MM.DD
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CHAR16 zTrackingNumber[16] = { L"Z" };
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@@ -31,9 +31,14 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Utils", "Utils\Utils.vcproj
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ProjectSection(ProjectDependencies) = postProject
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EndProjectSection
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EndProject
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "lua", "lua\lua.vcproj", "{095CC13E-F2F8-4070-AC7A-70926A0ADF37}"
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ProjectSection(ProjectDependencies) = postProject
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EndProjectSection
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EndProject
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "ja2", "JA2.vcproj", "{32A550A8-FEBD-4F8D-8D62-6F97C63F83DA}"
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ProjectSection(ProjectDependencies) = postProject
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{2124B612-013E-492D-911C-B5737D60EEDF} = {2124B612-013E-492D-911C-B5737D60EEDF}
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{095CC13E-F2F8-4070-AC7A-70926A0ADF37} = {095CC13E-F2F8-4070-AC7A-70926A0ADF37}
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{33CD085A-A03E-4D2C-970A-D69CD5466806} = {33CD085A-A03E-4D2C-970A-D69CD5466806}
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{1D052886-AE6B-437A-BE0C-D074CA940818} = {1D052886-AE6B-437A-BE0C-D074CA940818}
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{E0E16C88-C352-4C37-AC27-BFF3FDF18E82} = {E0E16C88-C352-4C37-AC27-BFF3FDF18E82}
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@@ -183,6 +188,22 @@ Global
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{4D4A4AF3-63D1-4C4B-81B5-3EFB3BD574F2}.Release Demo.Build.0 = Release Demo|Win32
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{4D4A4AF3-63D1-4C4B-81B5-3EFB3BD574F2}.Release with Debug Info.ActiveCfg = Release with Debug Info|Win32
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{4D4A4AF3-63D1-4C4B-81B5-3EFB3BD574F2}.Release with Debug Info.Build.0 = Release with Debug Info|Win32
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{095CC13E-F2F8-4070-AC7A-70926A0ADF37}.Bounds Checker.ActiveCfg = Release|Win32
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{095CC13E-F2F8-4070-AC7A-70926A0ADF37}.Bounds Checker.Build.0 = Release|Win32
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{095CC13E-F2F8-4070-AC7A-70926A0ADF37}.Debug.ActiveCfg = Debug|Win32
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{095CC13E-F2F8-4070-AC7A-70926A0ADF37}.Debug.Build.0 = Debug|Win32
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{095CC13E-F2F8-4070-AC7A-70926A0ADF37}.Debug Demo.ActiveCfg = Debug|Win32
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{095CC13E-F2F8-4070-AC7A-70926A0ADF37}.Debug Demo.Build.0 = Debug|Win32
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{095CC13E-F2F8-4070-AC7A-70926A0ADF37}.Demo Bounds Checker.ActiveCfg = Debug|Win32
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{095CC13E-F2F8-4070-AC7A-70926A0ADF37}.Demo Bounds Checker.Build.0 = Debug|Win32
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{095CC13E-F2F8-4070-AC7A-70926A0ADF37}.Demo Release with Debug Info.ActiveCfg = Release|Win32
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{095CC13E-F2F8-4070-AC7A-70926A0ADF37}.Demo Release with Debug Info.Build.0 = Release|Win32
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{095CC13E-F2F8-4070-AC7A-70926A0ADF37}.Release.ActiveCfg = Release|Win32
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{095CC13E-F2F8-4070-AC7A-70926A0ADF37}.Release.Build.0 = Release|Win32
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{095CC13E-F2F8-4070-AC7A-70926A0ADF37}.Release Demo.ActiveCfg = Release|Win32
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{095CC13E-F2F8-4070-AC7A-70926A0ADF37}.Release Demo.Build.0 = Release|Win32
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{095CC13E-F2F8-4070-AC7A-70926A0ADF37}.Release with Debug Info.ActiveCfg = Release|Win32
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{095CC13E-F2F8-4070-AC7A-70926A0ADF37}.Release with Debug Info.Build.0 = Release|Win32
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{32A550A8-FEBD-4F8D-8D62-6F97C63F83DA}.Bounds Checker.ActiveCfg = Bounds Checker|Win32
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{32A550A8-FEBD-4F8D-8D62-6F97C63F83DA}.Bounds Checker.Build.0 = Bounds Checker|Win32
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{32A550A8-FEBD-4F8D-8D62-6F97C63F83DA}.Debug.ActiveCfg = Debug|Win32
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+3
-3
@@ -524,7 +524,7 @@
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FavorSizeOrSpeed="1"
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OptimizeForProcessor="3"
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OptimizeForWindowsApplication="TRUE"
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AdditionalIncludeDirectories="".\Standard Gaming Platform";.\TileEngine;.\Tactical;.\Utils;.\TacticalAI;.\Editor;.\Strategic;.\laptop;.\"
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AdditionalIncludeDirectories="".\Standard Gaming Platform";.\TileEngine;.\Tactical;.\Utils;.\TacticalAI;.\Editor;.\Strategic;.\laptop;.\Lua;.\"
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PreprocessorDefinitions="CALLBACKTIMER;PRECOMPILEDHEADERS;NDEBUG;WIN32;_WINDOWS;JA2;XML_STATIC;CINTERFACE"
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StringPooling="TRUE"
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RuntimeLibrary="0"
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@@ -545,8 +545,8 @@
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Name="VCCustomBuildTool"/>
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<Tool
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Name="VCLinkerTool"
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AdditionalDependencies="libexpatMT.lib winmm.lib smackw32.lib mss32.lib fmodvc.lib"
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OutputFile="C:\Games\Jagged Alliance 2\ja2_release_911_en.exe"
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AdditionalDependencies="libexpatMT.lib winmm.lib smackw32.lib mss32.lib fmodvc.lib lua51_vs2003.lib"
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OutputFile="D:\games\Jagged Alliance 2 v1.13\JA2 v1.13.933_EN.exe"
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LinkIncremental="1"
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SuppressStartupBanner="TRUE"
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AdditionalLibraryDirectories=".\..\..\Standard Gaming Platform\"
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@@ -177,7 +177,7 @@
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Name="VCCLCompilerTool"
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Optimization="2"
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InlineFunctionExpansion="1"
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AdditionalIncludeDirectories="..\,..\TileEngine,..\Tactical,..\Utils,..\strategic,.\"
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AdditionalIncludeDirectories="..\;..\Lua;..\TileEngine;..\Tactical;..\Utils;..\strategic;.\"
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PreprocessorDefinitions="NO_ZLIB;JA2_PRECOMPILED_HEADERS;NO_ZLIB_COMPRESSION;NDEBUG;WIN32;_WINDOWS;JA2;XML_STATIC;CINTERFACE"
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StringPooling="TRUE"
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RuntimeLibrary="0"
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+155
@@ -0,0 +1,155 @@
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<?xml version="1.0" encoding="Windows-1252"?>
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<VisualStudioProject
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ProjectType="Visual C++"
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Version="7.10"
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Name="lua"
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ProjectGUID="{095CC13E-F2F8-4070-AC7A-70926A0ADF37}"
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Keyword="Win32Proj">
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<Platforms>
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<Platform
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Name="Win32"/>
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</Platforms>
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<Configurations>
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<Configuration
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Name="Debug|Win32"
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OutputDirectory="Debug"
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IntermediateDirectory="Debug"
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ConfigurationType="4"
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CharacterSet="2">
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<Tool
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Name="VCCLCompilerTool"
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Optimization="0"
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PreprocessorDefinitions="WIN32;_DEBUG;_LIB"
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MinimalRebuild="TRUE"
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BasicRuntimeChecks="3"
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RuntimeLibrary="5"
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UsePrecompiledHeader="0"
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WarningLevel="3"
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Detect64BitPortabilityProblems="TRUE"
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DebugInformationFormat="4"/>
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<Tool
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Name="VCCustomBuildTool"/>
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<Tool
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Name="VCLibrarianTool"
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OutputFile="$(OutDir)/lua.lib"/>
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<Tool
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Name="VCMIDLTool"/>
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<Tool
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Name="VCPostBuildEventTool"/>
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<Tool
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Name="VCPreBuildEventTool"/>
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<Tool
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Name="VCPreLinkEventTool"/>
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<Tool
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Name="VCResourceCompilerTool"/>
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<Tool
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Name="VCWebServiceProxyGeneratorTool"/>
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<Tool
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Name="VCXMLDataGeneratorTool"/>
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<Tool
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Name="VCManagedWrapperGeneratorTool"/>
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<Tool
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Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
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</Configuration>
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<Configuration
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Name="Release|Win32"
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OutputDirectory=".\Release"
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IntermediateDirectory=".\Release"
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ConfigurationType="4"
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CharacterSet="0">
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<Tool
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Name="VCCLCompilerTool"
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Optimization="2"
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GlobalOptimizations="TRUE"
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InlineFunctionExpansion="1"
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EnableIntrinsicFunctions="TRUE"
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FavorSizeOrSpeed="1"
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OptimizeForProcessor="3"
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OptimizeForWindowsApplication="TRUE"
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AdditionalIncludeDirectories=".\;..\;"..\Standard Gaming Platform";..\TileEngine;..\Tactical;..\Utils;..\tacticalai;..\Editor;..\strategic"
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PreprocessorDefinitions="PRECOMPILEDHEADERS;NDEBUG;WIN32;_WINDOWS;JA2;XML_STATIC;CINTERFACE"
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StringPooling="TRUE"
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RuntimeLibrary="0"
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EnableFunctionLevelLinking="TRUE"
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UsePrecompiledHeader="2"
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PrecompiledHeaderThrough="lua.hpp"
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PrecompiledHeaderFile=".\Release/Lua.pch"
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AssemblerListingLocation=".\Release/"
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ObjectFile=".\Release/"
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ProgramDataBaseFileName=".\Release/"
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BrowseInformation="1"
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WarningLevel="3"
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Detect64BitPortabilityProblems="FALSE"
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DebugInformationFormat="0"/>
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<Tool
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Name="VCCustomBuildTool"/>
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<Tool
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Name="VCLibrarianTool"
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OutputFile="$(OutDir)/lua.lib"/>
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<Tool
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Name="VCMIDLTool"/>
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<Tool
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Name="VCPostBuildEventTool"/>
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<Tool
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Name="VCPreBuildEventTool"/>
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<Tool
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Name="VCPreLinkEventTool"/>
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<Tool
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Name="VCResourceCompilerTool"/>
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<Tool
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Name="VCWebServiceProxyGeneratorTool"/>
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<Tool
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Name="VCXMLDataGeneratorTool"/>
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<Tool
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Name="VCManagedWrapperGeneratorTool"/>
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<Tool
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Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
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</Configuration>
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</Configurations>
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<References>
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</References>
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<Files>
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<Filter
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Name="Quelldateien"
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Filter="cpp;c;cxx;def;odl;idl;hpj;bat;asm;asmx"
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UniqueIdentifier="{4FC737F1-C7A5-4376-A066-2A32D752A2FF}">
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<File
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RelativePath=".\Console.cpp">
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</File>
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<File
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RelativePath=".\lua.cpp">
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</File>
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<File
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RelativePath=".\lwstring.cpp">
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</File>
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</Filter>
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<Filter
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Name="Headerdateien"
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Filter="h;hpp;hxx;hm;inl;inc;xsd"
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UniqueIdentifier="{93995380-89BD-4b04-88EB-625FBE52EBFB}">
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<File
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RelativePath=".\Console.h">
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</File>
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<File
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RelativePath=".\lauxlib.h">
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</File>
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<File
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RelativePath=".\Lua Interpreter.h">
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</File>
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<File
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RelativePath=".\lua.h">
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</File>
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<File
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RelativePath=".\luaconf.h">
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</File>
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<File
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RelativePath=".\lualib.h">
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</File>
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<File
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RelativePath=".\lwstring.h">
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</File>
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</Filter>
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</Files>
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<Globals>
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</Globals>
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</VisualStudioProject>
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