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Small visual changes (by Sevenfm)
see: http://www.bears-pit.com/board/ubbthreads.php/topics/172712/16/Code_Snippets.html 1) ENEMY_HIT_COUNT in ja2_options.ini accepts 2 new parameters: 3 - show damage as white asterisks 4 - show damage as red asterisks Number of asterisks is scaled (maximum 5): >0, >10, >30, >60, >100 2) Suppression tactical tooltip now shows suppression points from last attacks. Previously it was always = 0 because ubSuppressionPoints value is cleared after each attack. 3) It is now possible to show suppression values above soldier, just as hit count. There are new options in ja2_options.ini Possible values: 0 - do not show 1 - show on moving hit counter 2 - show above soldier The values are color coded: Suppression is light gray Shock is yellow AP loss is blue Morale hit is green SHOW_SUPPRESSION_COUNT = 0 SHOW_SHOCK_COUNT = 0 SHOW_AP_COUNT = 0 SHOW_MORALE_COUNT = 0 This option defines if values are shown as numbers or asterisks (1..5, using scale) SHOW_SUPPRESSION_USE_ASTERISK = FALSE This option defines if only 1 asterisk is shown or several (1..5) to represent value SHOW_SUPPRESSION_SCALE_ASTERISK = TRUE Show suppression above soldier during enemy attack. All other values are shown after attack, when HandleSuppressionFire function is calculated. SHOW_SUPPRESSION_COUNT_ALT = TRUE git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6689 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -1029,7 +1029,16 @@ void LoadGameExternalOptions()
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gGameExternalOptions.fShowHealthBarsOnHead = iniReader.ReadBoolean("Tactical Interface Settings","SHOW_HEALTHBARSOVERHEAD", TRUE);
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// WANNE: Hide the hit count when enemy gets hit
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gGameExternalOptions.ubEnemyHitCount = iniReader.ReadInteger("Tactical Interface Settings","ENEMY_HIT_COUNT", 0, 0, 2);
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gGameExternalOptions.ubEnemyHitCount = iniReader.ReadInteger("Tactical Interface Settings","ENEMY_HIT_COUNT", 0, 0, 4);
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// sevenfm: show additional suppression info above soldier
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gGameExternalOptions.ubShowSuppressionCount = iniReader.ReadInteger("Tactical Interface Settings","SHOW_SUPPRESSION_COUNT", 0, 0, 2);
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gGameExternalOptions.ubShowShockCount = iniReader.ReadInteger("Tactical Interface Settings","SHOW_SHOCK_COUNT", 0, 0, 2);
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gGameExternalOptions.ubShowAPCount = iniReader.ReadInteger("Tactical Interface Settings","SHOW_AP_COUNT", 0, 0, 2);
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gGameExternalOptions.ubShowMoraleCount = iniReader.ReadInteger("Tactical Interface Settings","SHOW_MORALE_COUNT", 0, 0, 2);
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gGameExternalOptions.ubShowSuppressionUseAsterisks = iniReader.ReadBoolean("Tactical Interface Settings","SHOW_SUPPRESSION_USE_ASTERISK", FALSE);
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gGameExternalOptions.ubShowSuppressionCountAlt = iniReader.ReadBoolean("Tactical Interface Settings","SHOW_SUPPRESSION_COUNT_ALT", FALSE);
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gGameExternalOptions.ubShowSuppressionScaleAsterisk = iniReader.ReadBoolean("Tactical Interface Settings","SHOW_SUPPRESSION_SCALE_ASTERISK", FALSE);
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//################# Tactical Difficulty Settings #################
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