Small visual changes (by Sevenfm)

see: http://www.bears-pit.com/board/ubbthreads.php/topics/172712/16/Code_Snippets.html

1) ENEMY_HIT_COUNT in ja2_options.ini accepts 2 new parameters:
  3 - show damage as white asterisks
  4 - show damage as red asterisks
  Number of asterisks is scaled (maximum 5): >0, >10, >30, >60, >100

2) Suppression tactical tooltip now shows suppression points from last attacks.
Previously it was always = 0 because ubSuppressionPoints value is cleared after each attack.

3) It is now possible to show suppression values above soldier, just as hit count.
There are new options in ja2_options.ini

Possible values:
 0 - do not show
 1 - show on moving hit counter
 2 - show above soldier
The values are color coded:
 Suppression is light gray
 Shock is yellow
 AP loss is blue
 Morale hit is green

SHOW_SUPPRESSION_COUNT = 0
SHOW_SHOCK_COUNT = 0
SHOW_AP_COUNT = 0
SHOW_MORALE_COUNT = 0

This option defines if values are shown as numbers or asterisks (1..5, using scale)
SHOW_SUPPRESSION_USE_ASTERISK = FALSE

This option defines if only 1 asterisk is shown or several (1..5) to represent value
SHOW_SUPPRESSION_SCALE_ASTERISK = TRUE

Show suppression above soldier during enemy attack. All other values are shown after attack, when HandleSuppressionFire function is calculated.
SHOW_SUPPRESSION_COUNT_ALT = TRUE

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6689 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2013-12-10 11:04:59 +00:00
parent 467649c7a4
commit 534af956c8
9 changed files with 389 additions and 8 deletions
+11
View File
@@ -1481,6 +1481,16 @@ public:
INT32 sPlotSrcGrid;
//std::vector<UINT32> CTH;
// sevenfm: remember suppression points, shock from last attack
// these counters are used only for showing suppression values above soldier (similar to damage counter)
// these values are not saved
UINT8 ubLastShock;
UINT8 ubLastSuppression;
UINT8 ubLastAP;
UINT8 ubLastMorale;
UINT8 ubLastShockFromHit;
UINT8 ubLastAPFromHit;
UINT8 ubLastMoraleFromHit;
public:
// CREATION FUNCTIONS
@@ -2631,6 +2641,7 @@ public:
void HandleTakeDamageDeath( SOLDIERTYPE *pSoldier, UINT8 bOldLife, UINT8 ubReason );
void SetDamageDisplayCounter(SOLDIERTYPE* pSoldier);
#endif